/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ CCL_NAMESPACE_BEGIN /* Conversion Nodes */ ccl_device void svm_node_convert(ShaderData *sd, float *stack, uint type, uint from, uint to) { switch(type) { case NODE_CONVERT_FI: { float f = stack_load_float(stack, from); stack_store_int(stack, to, float_to_int(f)); break; } case NODE_CONVERT_FV: { float f = stack_load_float(stack, from); stack_store_float3(stack, to, make_float3(f, f, f)); break; } case NODE_CONVERT_CF: { float3 f = stack_load_float3(stack, from); float g = linear_rgb_to_gray(f); stack_store_float(stack, to, g); break; } case NODE_CONVERT_CI: { float3 f = stack_load_float3(stack, from); int i = (int)linear_rgb_to_gray(f); stack_store_int(stack, to, i); break; } case NODE_CONVERT_VF: { float3 f = stack_load_float3(stack, from); float g = average(f); stack_store_float(stack, to, g); break; } case NODE_CONVERT_VI: { float3 f = stack_load_float3(stack, from); int i = (int)average(f); stack_store_int(stack, to, i); break; } case NODE_CONVERT_IF: { float f = (float)stack_load_int(stack, from); stack_store_float(stack, to, f); break; } case NODE_CONVERT_IV: { float f = (float)stack_load_int(stack, from); stack_store_float3(stack, to, make_float3(f, f, f)); break; } } } CCL_NAMESPACE_END