/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN /* Conversion Nodes */ __device void svm_node_convert(ShaderData *sd, float *stack, uint type, uint from, uint to) { switch(type) { case NODE_CONVERT_FV: { float f = stack_load_float(stack, from); stack_store_float3(stack, to, make_float3(f, f, f)); break; } case NODE_CONVERT_CF: { float3 f = stack_load_float3(stack, from); float g = linear_rgb_to_gray(f); stack_store_float(stack, to, g); break; } case NODE_CONVERT_VF: { float3 f = stack_load_float3(stack, from); float g = (f.x + f.y + f.z)*(1.0f/3.0f); stack_store_float(stack, to, g); break; } } } CCL_NAMESPACE_END