/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN /* Fresnel Node */ __device void svm_node_fresnel(ShaderData *sd, float *stack, uint fresnel_offset, uint fresnel_value, uint out_offset) { float fresnel = (stack_valid(fresnel_offset))? stack_load_float(stack, fresnel_offset): __int_as_float(fresnel_value); fresnel = fmaxf(1.0f - fresnel, 0.00001f); float f = fresnel_dielectric_cos(dot(sd->I, sd->N), (sd->flag & SD_BACKFACING)? fresnel: 1.0f/fresnel); stack_store_float(stack, out_offset, f); } CCL_NAMESPACE_END