/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN /* Gradient */ __device float svm_gradient(float3 p, NodeBlendType type) { float x, y, z; x= p.x; y= p.y; z= p.z; if(type == NODE_BLEND_LINEAR) { return x; } else if(type == NODE_BLEND_QUADRATIC) { float r = fmaxf(x, 0.0f); return r*r; } else if(type == NODE_BLEND_EASING) { float r = fminf(fmaxf(x, 0.0f), 1.0f); float t = r*r; return (3.0f*t - 2.0f*t*r); } else if(type == NODE_BLEND_DIAGONAL) { return (x + y)/2.0f; } else if(type == NODE_BLEND_RADIAL) { return atan2(y, x)/(2.0f*M_PI_F) + 0.5f; } else { float r = fmaxf(1.0f - sqrtf(x*x + y*y + z*z), 0.0f); if(type == NODE_BLEND_QUADRATIC_SPHERE) return r*r; else if(type == NODE_BLEND_SPHERICAL) return r; } return 0.0f; } __device void svm_node_tex_gradient(ShaderData *sd, float *stack, uint4 node) { uint type, co_offset, color_offset, fac_offset; decode_node_uchar4(node.y, &type, &co_offset, &fac_offset, &color_offset); float3 co = stack_load_float3(stack, co_offset); float f = svm_gradient(co, (NodeBlendType)type); f = clamp(f, 0.0f, 1.0f); if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f); if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, make_float3(f, f, f)); } CCL_NAMESPACE_END