/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __SVM_HSV_H__ #define __SVM_HSV_H__ CCL_NAMESPACE_BEGIN __device void svm_node_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_color_offset, uint fac_offset, uint out_color_offset, int *offset) { /* read extra data */ uint4 node1 = read_node(kg, offset); float fac = stack_load_float(stack, fac_offset); float3 in_color = stack_load_float3(stack, in_color_offset); float3 color = in_color; float hue = stack_load_float(stack, node1.y); float sat = stack_load_float(stack, node1.z); float val = stack_load_float(stack, node1.w); color = rgb_to_hsv(color); /* remember: fmod doesn't work for negative numbers here */ color.x += hue + 0.5f; color.x = fmodf(color.x, 1.0f); color.y *= sat; color.z *= val; color = hsv_to_rgb(color); color.x = fac*color.x + (1.0f - fac)*in_color.x; color.y = fac*color.y + (1.0f - fac)*in_color.y; color.z = fac*color.z + (1.0f - fac)*in_color.z; if (stack_valid(out_color_offset)) stack_store_float3(stack, out_color_offset, color); } CCL_NAMESPACE_END #endif /* __SVM_HSV_H__ */