/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ CCL_NAMESPACE_BEGIN /* Mapping Node */ ccl_device void svm_node_mapping(KernelGlobals *kg, ShaderData *sd, float *stack, uint vec_offset, uint out_offset, int *offset) { float3 v = stack_load_float3(stack, vec_offset); Transform tfm; tfm.x = read_node_float(kg, offset); tfm.y = read_node_float(kg, offset); tfm.z = read_node_float(kg, offset); tfm.w = read_node_float(kg, offset); float3 r = transform_point(&tfm, v); stack_store_float3(stack, out_offset, r); } ccl_device void svm_node_min_max(KernelGlobals *kg, ShaderData *sd, float *stack, uint vec_offset, uint out_offset, int *offset) { float3 v = stack_load_float3(stack, vec_offset); float3 mn = float4_to_float3(read_node_float(kg, offset)); float3 mx = float4_to_float3(read_node_float(kg, offset)); float3 r = min(max(mn, v), mx); stack_store_float3(stack, out_offset, r); } CCL_NAMESPACE_END