/* * Copyright 2011-2014 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CCL_NAMESPACE_BEGIN ccl_device void svm_vector_math(float *value, float3 *vector, NodeVectorMathType type, float3 a, float3 b, float3 c, float param1) { switch (type) { case NODE_VECTOR_MATH_ADD: *vector = a + b; break; case NODE_VECTOR_MATH_SUBTRACT: *vector = a - b; break; case NODE_VECTOR_MATH_MULTIPLY: *vector = a * b; break; case NODE_VECTOR_MATH_DIVIDE: *vector = safe_divide_float3_float3(a, b); break; case NODE_VECTOR_MATH_CROSS_PRODUCT: *vector = cross(a, b); break; case NODE_VECTOR_MATH_PROJECT: *vector = project(a, b); break; case NODE_VECTOR_MATH_REFLECT: *vector = reflect(a, b); break; case NODE_VECTOR_MATH_REFRACT: *vector = refract(a, normalize(b), param1); break; case NODE_VECTOR_MATH_FACEFORWARD: *vector = faceforward(a, b, c); break; case NODE_VECTOR_MATH_MULTIPLY_ADD: *vector = a * b + c; break; case NODE_VECTOR_MATH_DOT_PRODUCT: *value = dot(a, b); break; case NODE_VECTOR_MATH_DISTANCE: *value = distance(a, b); break; case NODE_VECTOR_MATH_LENGTH: *value = len(a); break; case NODE_VECTOR_MATH_SCALE: *vector = a * param1; break; case NODE_VECTOR_MATH_NORMALIZE: *vector = safe_normalize(a); break; case NODE_VECTOR_MATH_SNAP: *vector = floor(safe_divide_float3_float3(a, b)) * b; break; case NODE_VECTOR_MATH_FLOOR: *vector = floor(a); break; case NODE_VECTOR_MATH_CEIL: *vector = ceil(a); break; case NODE_VECTOR_MATH_MODULO: *vector = make_float3(safe_modulo(a.x, b.x), safe_modulo(a.y, b.y), safe_modulo(a.z, b.z)); break; case NODE_VECTOR_MATH_WRAP: *vector = make_float3(wrapf(a.x, b.x, c.x), wrapf(a.y, b.y, c.y), wrapf(a.z, b.z, c.z)); break; case NODE_VECTOR_MATH_FRACTION: *vector = a - floor(a); break; case NODE_VECTOR_MATH_ABSOLUTE: *vector = fabs(a); break; case NODE_VECTOR_MATH_MINIMUM: *vector = min(a, b); break; case NODE_VECTOR_MATH_MAXIMUM: *vector = max(a, b); break; case NODE_VECTOR_MATH_SINE: *vector = make_float3(sinf(a.x), sinf(a.y), sinf(a.z)); break; case NODE_VECTOR_MATH_COSINE: *vector = make_float3(cosf(a.x), cosf(a.y), cosf(a.z)); break; case NODE_VECTOR_MATH_TANGENT: *vector = make_float3(tanf(a.x), tanf(a.y), tanf(a.z)); break; default: *vector = zero_float3(); *value = 0.0f; } } ccl_device float svm_math(NodeMathType type, float a, float b, float c) { switch (type) { case NODE_MATH_ADD: return a + b; case NODE_MATH_SUBTRACT: return a - b; case NODE_MATH_MULTIPLY: return a * b; case NODE_MATH_DIVIDE: return safe_divide(a, b); case NODE_MATH_POWER: return safe_powf(a, b); case NODE_MATH_LOGARITHM: return safe_logf(a, b); case NODE_MATH_SQRT: return safe_sqrtf(a); case NODE_MATH_INV_SQRT: return inversesqrtf(a); case NODE_MATH_ABSOLUTE: return fabsf(a); case NODE_MATH_RADIANS: return a * (M_PI_F / 180.0f); case NODE_MATH_DEGREES: return a * (180.0f / M_PI_F); case NODE_MATH_MINIMUM: return fminf(a, b); case NODE_MATH_MAXIMUM: return fmaxf(a, b); case NODE_MATH_LESS_THAN: return a < b; case NODE_MATH_GREATER_THAN: return a > b; case NODE_MATH_ROUND: return floorf(a + 0.5f); case NODE_MATH_FLOOR: return floorf(a); case NODE_MATH_CEIL: return ceilf(a); case NODE_MATH_FRACTION: return a - floorf(a); case NODE_MATH_MODULO: return safe_modulo(a, b); case NODE_MATH_TRUNC: return a >= 0.0f ? floorf(a) : ceilf(a); case NODE_MATH_SNAP: return floorf(safe_divide(a, b)) * b; case NODE_MATH_WRAP: return wrapf(a, b, c); case NODE_MATH_PINGPONG: return pingpongf(a, b); case NODE_MATH_SINE: return sinf(a); case NODE_MATH_COSINE: return cosf(a); case NODE_MATH_TANGENT: return tanf(a); case NODE_MATH_SINH: return sinhf(a); case NODE_MATH_COSH: return coshf(a); case NODE_MATH_TANH: return tanhf(a); case NODE_MATH_ARCSINE: return safe_asinf(a); case NODE_MATH_ARCCOSINE: return safe_acosf(a); case NODE_MATH_ARCTANGENT: return atanf(a); case NODE_MATH_ARCTAN2: return atan2f(a, b); case NODE_MATH_SIGN: return compatible_signf(a); case NODE_MATH_EXPONENT: return expf(a); case NODE_MATH_COMPARE: return ((a == b) || (fabsf(a - b) <= fmaxf(c, FLT_EPSILON))) ? 1.0f : 0.0f; case NODE_MATH_MULTIPLY_ADD: return a * b + c; case NODE_MATH_SMOOTH_MIN: return smoothminf(a, b, c); case NODE_MATH_SMOOTH_MAX: return -smoothminf(-a, -b, c); default: return 0.0f; } } /* Calculate color in range 800..12000 using an approximation * a/x+bx+c for R and G and ((at + b)t + c)t + d) for B * Max absolute error for RGB is (0.00095, 0.00077, 0.00057), * which is enough to get the same 8 bit/channel color. */ ccl_static_constant float blackbody_table_r[6][3] = { {2.52432244e+03f, -1.06185848e-03f, 3.11067539e+00f}, {3.37763626e+03f, -4.34581697e-04f, 1.64843306e+00f}, {4.10671449e+03f, -8.61949938e-05f, 6.41423749e-01f}, {4.66849800e+03f, 2.85655028e-05f, 1.29075375e-01f}, {4.60124770e+03f, 2.89727618e-05f, 1.48001316e-01f}, {3.78765709e+03f, 9.36026367e-06f, 3.98995841e-01f}, }; ccl_static_constant float blackbody_table_g[6][3] = { {-7.50343014e+02f, 3.15679613e-04f, 4.73464526e-01f}, {-1.00402363e+03f, 1.29189794e-04f, 9.08181524e-01f}, {-1.22075471e+03f, 2.56245413e-05f, 1.20753416e+00f}, {-1.42546105e+03f, -4.01730887e-05f, 1.44002695e+00f}, {-1.18134453e+03f, -2.18913373e-05f, 1.30656109e+00f}, {-5.00279505e+02f, -4.59745390e-06f, 1.09090465e+00f}, }; ccl_static_constant float blackbody_table_b[6][4] = { {0.0f, 0.0f, 0.0f, 0.0f}, /* zeros should be optimized by compiler */ {0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 0.0f}, {-2.02524603e-11f, 1.79435860e-07f, -2.60561875e-04f, -1.41761141e-02f}, {-2.22463426e-13f, -1.55078698e-08f, 3.81675160e-04f, -7.30646033e-01f}, {6.72595954e-13f, -2.73059993e-08f, 4.24068546e-04f, -7.52204323e-01f}, }; ccl_device float3 svm_math_blackbody_color(float t) { /* TODO(lukas): Reimplement in XYZ. */ if (t >= 12000.0f) { return make_float3(0.826270103f, 0.994478524f, 1.56626022f); } else if (t < 965.0f) { /* For 800 <= t < 965 color does not change in OSL implementation, so keep color the same */ return make_float3(4.70366907f, 0.0f, 0.0f); } /* Manually align for readability. */ /* clang-format off */ int i = (t >= 6365.0f) ? 5 : (t >= 3315.0f) ? 4 : (t >= 1902.0f) ? 3 : (t >= 1449.0f) ? 2 : (t >= 1167.0f) ? 1 : 0; /* clang-format on */ ccl_constant float *r = blackbody_table_r[i]; ccl_constant float *g = blackbody_table_g[i]; ccl_constant float *b = blackbody_table_b[i]; const float t_inv = 1.0f / t; return make_float3(r[0] * t_inv + r[1] * t + r[2], g[0] * t_inv + g[1] * t + g[2], ((b[0] * t + b[1]) * t + b[2]) * t + b[3]); } ccl_device_inline float3 svm_math_gamma_color(float3 color, float gamma) { if (gamma == 0.0f) return make_float3(1.0f, 1.0f, 1.0f); if (color.x > 0.0f) color.x = powf(color.x, gamma); if (color.y > 0.0f) color.y = powf(color.y, gamma); if (color.z > 0.0f) color.z = powf(color.z, gamma); return color; } CCL_NAMESPACE_END