/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "svm_hsv.h" CCL_NAMESPACE_BEGIN __device float3 svm_lerp(const float3 a, const float3 b, float t) { return (a * (1.0f - t) + b * t); } __device float3 svm_mix_blend(float t, float3 col1, float3 col2) { return svm_lerp(col1, col2, t); } __device float3 svm_mix_add(float t, float3 col1, float3 col2) { return svm_lerp(col1, col1 + col2, t); } __device float3 svm_mix_mul(float t, float3 col1, float3 col2) { return svm_lerp(col1, col1 * col2, t); } __device float3 svm_mix_screen(float t, float3 col1, float3 col2) { float tm = 1.0f - t; float3 one = make_float3(1.0f, 1.0f, 1.0f); float3 tm3 = make_float3(tm, tm, tm); return one - (tm3 + t*(one - col2))*(one - col1); } __device float3 svm_mix_overlay(float t, float3 col1, float3 col2) { float tm = 1.0f - t; float3 outcol = col1; if(outcol.x < 0.5f) outcol.x *= tm + 2.0f*t*col2.x; else outcol.x = 1.0f - (tm + 2.0f*t*(1.0f - col2.x))*(1.0f - outcol.x); if(outcol.y < 0.5f) outcol.y *= tm + 2.0f*t*col2.y; else outcol.y = 1.0f - (tm + 2.0f*t*(1.0f - col2.y))*(1.0f - outcol.y); if(outcol.z < 0.5f) outcol.z *= tm + 2.0f*t*col2.z; else outcol.z = 1.0f - (tm + 2.0f*t*(1.0f - col2.z))*(1.0f - outcol.z); return outcol; } __device float3 svm_mix_sub(float t, float3 col1, float3 col2) { return svm_lerp(col1, col1 - col2, t); } __device float3 svm_mix_div(float t, float3 col1, float3 col2) { float tm = 1.0f - t; float3 outcol = col1; if(col2.x != 0.0f) outcol.x = tm*outcol.x + t*outcol.x/col2.x; if(col2.y != 0.0f) outcol.y = tm*outcol.y + t*outcol.y/col2.y; if(col2.z != 0.0f) outcol.z = tm*outcol.z + t*outcol.z/col2.z; return outcol; } __device float3 svm_mix_diff(float t, float3 col1, float3 col2) { return svm_lerp(col1, fabs(col1 - col2), t); } __device float3 svm_mix_dark(float t, float3 col1, float3 col2) { return min(col1, col2*t); } __device float3 svm_mix_light(float t, float3 col1, float3 col2) { return max(col1, col2*t); } __device float3 svm_mix_dodge(float t, float3 col1, float3 col2) { float3 outcol = col1; if(outcol.x != 0.0f) { float tmp = 1.0f - t*col2.x; if(tmp <= 0.0f) outcol.x = 1.0f; else if((tmp = outcol.x/tmp) > 1.0f) outcol.x = 1.0f; else outcol.x = tmp; } if(outcol.y != 0.0f) { float tmp = 1.0f - t*col2.y; if(tmp <= 0.0f) outcol.y = 1.0f; else if((tmp = outcol.y/tmp) > 1.0f) outcol.y = 1.0f; else outcol.y = tmp; } if(outcol.z != 0.0f) { float tmp = 1.0f - t*col2.z; if(tmp <= 0.0f) outcol.z = 1.0f; else if((tmp = outcol.z/tmp) > 1.0f) outcol.z = 1.0f; else outcol.z = tmp; } return outcol; } __device float3 svm_mix_burn(float t, float3 col1, float3 col2) { float tmp, tm = 1.0f - t; float3 outcol = col1; tmp = tm + t*col2.x; if(tmp <= 0.0f) outcol.x = 0.0f; else if((tmp = (1.0f - (1.0f - outcol.x)/tmp)) < 0.0f) outcol.x = 0.0f; else if(tmp > 1.0f) outcol.x = 1.0f; else outcol.x = tmp; tmp = tm + t*col2.y; if(tmp <= 0.0f) outcol.y = 0.0f; else if((tmp = (1.0f - (1.0f - outcol.y)/tmp)) < 0.0f) outcol.y = 0.0f; else if(tmp > 1.0f) outcol.y = 1.0f; else outcol.y = tmp; tmp = tm + t*col2.z; if(tmp <= 0.0f) outcol.z = 0.0f; else if((tmp = (1.0f - (1.0f - outcol.z)/tmp)) < 0.0f) outcol.z = 0.0f; else if(tmp > 1.0f) outcol.z = 1.0f; else outcol.z = tmp; return outcol; } __device float3 svm_mix_hue(float t, float3 col1, float3 col2) { float3 outcol = col1; float3 hsv2 = rgb_to_hsv(col2); if(hsv2.y != 0.0f) { float3 hsv = rgb_to_hsv(outcol); hsv.x = hsv2.x; float3 tmp = hsv_to_rgb(hsv); outcol = svm_lerp(outcol, tmp, t); } return outcol; } __device float3 svm_mix_sat(float t, float3 col1, float3 col2) { float tm = 1.0f - t; float3 outcol = col1; float3 hsv = rgb_to_hsv(outcol); if(hsv.y != 0.0f) { float3 hsv2 = rgb_to_hsv(col2); hsv.y = tm*hsv.y + t*hsv2.y; outcol = hsv_to_rgb(hsv); } return outcol; } __device float3 svm_mix_val(float t, float3 col1, float3 col2) { float tm = 1.0f - t; float3 hsv = rgb_to_hsv(col1); float3 hsv2 = rgb_to_hsv(col2); hsv.z = tm*hsv.z + t*hsv2.z; return hsv_to_rgb(hsv); } __device float3 svm_mix_color(float t, float3 col1, float3 col2) { float3 outcol = col1; float3 hsv2 = rgb_to_hsv(col2); if(hsv2.y != 0.0f) { float3 hsv = rgb_to_hsv(outcol); hsv.x = hsv2.x; hsv.y = hsv2.y; float3 tmp = hsv_to_rgb(hsv); outcol = svm_lerp(outcol, tmp, t); } return outcol; } __device float3 svm_mix_soft(float t, float3 col1, float3 col2) { float tm = 1.0f - t; float3 one= make_float3(1.0f, 1.0f, 1.0f); float3 scr= one - (one - col2)*(one - col1); return tm*col1 + t*((one - col1)*col2*col1 + col1*scr); } __device float3 svm_mix_linear(float t, float3 col1, float3 col2) { float3 outcol = col1; if(col2.x > 0.5f) outcol.x= col1.x + t*(2.0f*(col2.x - 0.5f)); else outcol.x= col1.x + t*(2.0f*(col2.x) - 1.0f); if(col2.y > 0.5f) outcol.y= col1.y + t*(2.0f*(col2.y - 0.5f)); else outcol.y= col1.y + t*(2.0f*(col2.y) - 1.0f); if(col2.z > 0.5f) outcol.z= col1.z + t*(2.0f*(col2.z - 0.5f)); else outcol.z= col1.z + t*(2.0f*(col2.z) - 1.0f); return outcol; } __device float3 svm_mix(NodeMix type, float fac, float3 c1, float3 c2) { float t = clamp(fac, 0.0f, 1.0f); switch(type) { case NODE_MIX_BLEND: return svm_mix_blend(t, c1, c2); case NODE_MIX_ADD: return svm_mix_add(t, c1, c2); case NODE_MIX_MUL: return svm_mix_mul(t, c1, c2); case NODE_MIX_SCREEN: return svm_mix_screen(t, c1, c2); case NODE_MIX_OVERLAY: return svm_mix_overlay(t, c1, c2); case NODE_MIX_SUB: return svm_mix_sub(t, c1, c2); case NODE_MIX_DIV: return svm_mix_div(t, c1, c2); case NODE_MIX_DIFF: return svm_mix_diff(t, c1, c2); case NODE_MIX_DARK: return svm_mix_dark(t, c1, c2); case NODE_MIX_LIGHT: return svm_mix_light(t, c1, c2); case NODE_MIX_DODGE: return svm_mix_dodge(t, c1, c2); case NODE_MIX_BURN: return svm_mix_burn(t, c1, c2); case NODE_MIX_HUE: return svm_mix_hue(t, c1, c2); case NODE_MIX_SAT: return svm_mix_sat(t, c1, c2); case NODE_MIX_VAL: return svm_mix_val (t, c1, c2); case NODE_MIX_COLOR: return svm_mix_color(t, c1, c2); case NODE_MIX_SOFT: return svm_mix_soft(t, c1, c2); case NODE_MIX_LINEAR: return svm_mix_linear(t, c1, c2); } return make_float3(0.0f, 0.0f, 0.0f); } /* Node */ __device void svm_node_mix(KernelGlobals *kg, ShaderData *sd, float *stack, uint fac_offset, uint c1_offset, uint c2_offset, int *offset) { /* read extra data */ uint4 node1 = read_node(kg, offset); float fac = stack_load_float(stack, fac_offset); float3 c1 = stack_load_float3(stack, c1_offset); float3 c2 = stack_load_float3(stack, c2_offset); float3 result = svm_mix((NodeMix)node1.y, fac, c1, c2); stack_store_float3(stack, node1.z, result); } CCL_NAMESPACE_END