/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN __device float svm_noise_texture_value(float3 p) { return cellnoise(p*1e8f); } __device float3 svm_noise_texture_color(float3 p) { return cellnoise_color(p*1e8f); } __device void svm_node_tex_noise_f(ShaderData *sd, float *stack, uint co_offset, uint out_offset) { float3 co = stack_load_float3(stack, co_offset); float f = svm_noise_texture_value(co); stack_store_float(stack, out_offset, f); } __device void svm_node_tex_noise_v(ShaderData *sd, float *stack, uint co_offset, uint out_offset) { float3 co = stack_load_float3(stack, co_offset); float3 f = svm_noise_texture_color(co); stack_store_float3(stack, out_offset, f); } CCL_NAMESPACE_END