/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CCL_NAMESPACE_BEGIN ccl_device void svm_node_normal(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_normal_offset, uint out_normal_offset, uint out_dot_offset, int *offset) { /* read extra data */ uint4 node1 = read_node(kg, offset); float3 normal = stack_load_float3(stack, in_normal_offset); float3 direction; direction.x = __int_as_float(node1.x); direction.y = __int_as_float(node1.y); direction.z = __int_as_float(node1.z); direction = normalize(direction); if (stack_valid(out_normal_offset)) stack_store_float3(stack, out_normal_offset, direction); if (stack_valid(out_dot_offset)) stack_store_float(stack, out_dot_offset, dot(direction, normalize(normal))); } CCL_NAMESPACE_END