/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __SVM_RAMP_H__ #define __SVM_RAMP_H__ CCL_NAMESPACE_BEGIN /* NOTE: svm_ramp.h, svm_ramp_util.h and node_ramp_util.h must stay consistent */ ccl_device_inline float4 rgb_ramp_lookup(KernelGlobals *kg, int offset, float f, bool interpolate, bool extrapolate, int table_size) { if((f < 0.0f || f > 1.0f) && extrapolate) { float4 t0, dy; if(f < 0.0f) { t0 = fetch_node_float(kg, offset); dy = t0 - fetch_node_float(kg, offset + 1); f = -f; } else { t0 = fetch_node_float(kg, offset + table_size - 1); dy = t0 - fetch_node_float(kg, offset + table_size - 2); f = f - 1.0f; } return t0 + dy * f * (table_size-1); } f = saturate(f)*(table_size-1); /* clamp int as well in case of NaN */ int i = clamp(float_to_int(f), 0, table_size-1); float t = f - (float)i; float4 a = fetch_node_float(kg, offset+i); if(interpolate && t > 0.0f) a = (1.0f - t)*a + t*fetch_node_float(kg, offset+i+1); return a; } ccl_device void svm_node_rgb_ramp(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) { uint fac_offset, color_offset, alpha_offset; uint interpolate = node.z; decode_node_uchar4(node.y, &fac_offset, &color_offset, &alpha_offset, NULL); uint table_size = read_node(kg, offset).x; float fac = stack_load_float(stack, fac_offset); float4 color = rgb_ramp_lookup(kg, *offset, fac, interpolate, false, table_size); if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, float4_to_float3(color)); if(stack_valid(alpha_offset)) stack_store_float(stack, alpha_offset, color.w); *offset += table_size; } ccl_device void svm_node_curves(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) { uint fac_offset, color_offset, out_offset; decode_node_uchar4(node.y, &fac_offset, &color_offset, &out_offset, NULL); uint table_size = read_node(kg, offset).x; float fac = stack_load_float(stack, fac_offset); float3 color = stack_load_float3(stack, color_offset); const float min_x = __int_as_float(node.z), max_x = __int_as_float(node.w); const float range_x = max_x - min_x; const float3 relpos = (color - make_float3(min_x, min_x, min_x)) / range_x; float r = rgb_ramp_lookup(kg, *offset, relpos.x, true, true, table_size).x; float g = rgb_ramp_lookup(kg, *offset, relpos.y, true, true, table_size).y; float b = rgb_ramp_lookup(kg, *offset, relpos.z, true, true, table_size).z; color = (1.0f - fac)*color + fac*make_float3(r, g, b); stack_store_float3(stack, out_offset, color); *offset += table_size; } CCL_NAMESPACE_END #endif /* __SVM_RAMP_H__ */