/* * Copyright 2011-2014 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ CCL_NAMESPACE_BEGIN /* Vector combine / separate, used for the RGB and XYZ nodes */ ccl_device void svm_node_combine_vector(ShaderData *sd, float *stack, uint in_offset, uint vector_index, uint out_offset) { float vector = stack_load_float(stack, in_offset); if (stack_valid(out_offset)) stack_store_float(stack, out_offset+vector_index, vector); } ccl_device void svm_node_separate_vector(ShaderData *sd, float *stack, uint ivector_offset, uint vector_index, uint out_offset) { float3 vector = stack_load_float3(stack, ivector_offset); if (stack_valid(out_offset)) { if (vector_index == 0) stack_store_float(stack, out_offset, vector.x); else if (vector_index == 1) stack_store_float(stack, out_offset, vector.y); else stack_store_float(stack, out_offset, vector.z); } } CCL_NAMESPACE_END