/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN /* Texture Coordinate Node */ __device_inline float3 svm_background_offset(KernelGlobals *kg) { Transform cameratoworld = kernel_data.cam.cameratoworld; return make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w); } __device_inline float3 svm_world_to_ndc(KernelGlobals *kg, ShaderData *sd, float3 P) { if(kernel_data.cam.type != CAMERA_PANORAMA) { if(sd->object != ~0) P += svm_background_offset(kg); Transform tfm = kernel_data.cam.worldtondc; return transform_perspective(&tfm, P); } else { Transform tfm = kernel_data.cam.worldtocamera; if(sd->object != ~0) P = normalize(transform_point(&tfm, P)); else P = normalize(transform_direction(&tfm, P)); float2 uv = direction_to_panorama(kg, P); return make_float3(uv.x, uv.y, 0.0f); } } __device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset) { float3 data; switch(type) { case NODE_TEXCO_OBJECT: { if(sd->object != ~0) { data = sd->P; object_inverse_position_transform(kg, sd, &data); } else data = sd->P; break; } case NODE_TEXCO_NORMAL: { if(sd->object != ~0) { data = sd->N; object_inverse_normal_transform(kg, sd, &data); } else data = sd->N; break; } case NODE_TEXCO_CAMERA: { Transform tfm = kernel_data.cam.worldtocamera; if(sd->object != ~0) data = transform_point(&tfm, sd->P); else data = transform_point(&tfm, sd->P + svm_background_offset(kg)); break; } case NODE_TEXCO_WINDOW: { data = svm_world_to_ndc(kg, sd, sd->P); break; } case NODE_TEXCO_REFLECTION: { if(sd->object != ~0) data = 2.0f*dot(sd->N, sd->I)*sd->N - sd->I; else data = sd->I; break; } } stack_store_float3(stack, out_offset, data); } __device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset) { #ifdef __RAY_DIFFERENTIALS__ float3 data; switch(type) { case NODE_TEXCO_OBJECT: { if(sd->object != ~0) { data = sd->P + sd->dP.dx; object_inverse_position_transform(kg, sd, &data); } else data = sd->P + sd->dP.dx; break; } case NODE_TEXCO_NORMAL: { if(sd->object != ~0) { data = sd->N; object_inverse_normal_transform(kg, sd, &data); } else data = sd->N; break; } case NODE_TEXCO_CAMERA: { Transform tfm = kernel_data.cam.worldtocamera; if(sd->object != ~0) data = transform_point(&tfm, sd->P + sd->dP.dx); else data = transform_point(&tfm, sd->P + sd->dP.dx + svm_background_offset(kg)); break; } case NODE_TEXCO_WINDOW: { data = svm_world_to_ndc(kg, sd, sd->P + sd->dP.dx); break; } case NODE_TEXCO_REFLECTION: { if(sd->object != ~0) data = 2.0f*dot(sd->N, sd->I)*sd->N - sd->I; else data = sd->I; break; } } stack_store_float3(stack, out_offset, data); #else svm_node_tex_coord(kg, sd, stack, type, out_offset); #endif } __device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset) { #ifdef __RAY_DIFFERENTIALS__ float3 data; switch(type) { case NODE_TEXCO_OBJECT: { if(sd->object != ~0) { data = sd->P + sd->dP.dy; object_inverse_position_transform(kg, sd, &data); } else data = sd->P + sd->dP.dy; break; } case NODE_TEXCO_NORMAL: { if(sd->object != ~0) { data = sd->N; object_inverse_normal_transform(kg, sd, &data); } else data = sd->N; break; } case NODE_TEXCO_CAMERA: { Transform tfm = kernel_data.cam.worldtocamera; if(sd->object != ~0) data = transform_point(&tfm, sd->P + sd->dP.dy); else data = transform_point(&tfm, sd->P + sd->dP.dy + svm_background_offset(kg)); break; } case NODE_TEXCO_WINDOW: { data = svm_world_to_ndc(kg, sd, sd->P + sd->dP.dy); break; } case NODE_TEXCO_REFLECTION: { if(sd->object != ~0) data = 2.0f*dot(sd->N, sd->I)*sd->N - sd->I; else data = sd->I; break; } } stack_store_float3(stack, out_offset, data); #else svm_node_tex_coord(kg, sd, stack, type, out_offset); #endif } CCL_NAMESPACE_END