/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CCL_NAMESPACE_BEGIN /* Vector Transform */ ccl_device void svm_node_vector_transform(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) { uint itype, ifrom, ito; uint vector_in, vector_out; decode_node_uchar4(node.y, &itype, &ifrom, &ito, NULL); decode_node_uchar4(node.z, &vector_in, &vector_out, NULL, NULL); float3 in = stack_load_float3(stack, vector_in); NodeVectorTransformType type = (NodeVectorTransformType)itype; NodeVectorTransformConvertSpace from = (NodeVectorTransformConvertSpace)ifrom; NodeVectorTransformConvertSpace to = (NodeVectorTransformConvertSpace)ito; Transform tfm; bool is_object = (ccl_fetch(sd, object) != OBJECT_NONE); bool is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR || type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL); /* From world */ if(from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD) { if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) { tfm = kernel_data.cam.worldtocamera; if(is_direction) in = transform_direction(&tfm, in); else in = transform_point(&tfm, in); } else if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) { if(is_direction) object_inverse_dir_transform(kg, sd, &in); else object_inverse_position_transform(kg, sd, &in); } } /* From camera */ else if(from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) { if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD || to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) { tfm = kernel_data.cam.cameratoworld; if(is_direction) in = transform_direction(&tfm, in); else in = transform_point(&tfm, in); } if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) { if(is_direction) object_inverse_dir_transform(kg, sd, &in); else object_inverse_position_transform(kg, sd, &in); } } /* From object */ else if(from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) { if((to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD || to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) && is_object) { if(is_direction) object_dir_transform(kg, sd, &in); else object_position_transform(kg, sd, &in); } if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) { tfm = kernel_data.cam.worldtocamera; if(is_direction) in = transform_direction(&tfm, in); else in = transform_point(&tfm, in); } } /* Normalize Normal */ if(type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL) in = normalize(in); /* Output */ if(stack_valid(vector_out)) { stack_store_float3(stack, vector_out, in); } } CCL_NAMESPACE_END