/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN /* Voronoi */ __device_noinline float4 svm_voronoi(NodeVoronoiColoring coloring, float scale, float3 p) { /* compute distance and point coordinate of 4 nearest neighbours */ float4 dpa0 = voronoi_Fn(p*scale, 1.0f, 0, -1); /* output */ float fac; float3 color; if(coloring == NODE_VORONOI_INTENSITY) { fac = fabsf(dpa0.w); color = make_float3(fac, fac, fac); } else { color = cellnoise_color(float4_to_float3(dpa0)); fac = average(color); } return make_float4(color.x, color.y, color.z, fac); } __device void svm_node_tex_voronoi(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) { uint coloring = node.y; uint scale_offset, co_offset, fac_offset, color_offset; decode_node_uchar4(node.z, &scale_offset, &co_offset, &fac_offset, &color_offset); float3 co = stack_load_float3(stack, co_offset); float scale = stack_load_float_default(stack, scale_offset, node.w); float4 result = svm_voronoi((NodeVoronoiColoring)coloring, scale, co); float3 color = make_float3(result.x, result.y, result.z); float f = result.w; if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f); if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, color); } CCL_NAMESPACE_END