/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once CCL_NAMESPACE_BEGIN /* Vector Transform */ ccl_device_noinline void svm_node_vector_transform(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node) { uint itype, ifrom, ito; uint vector_in, vector_out; svm_unpack_node_uchar3(node.y, &itype, &ifrom, &ito); svm_unpack_node_uchar2(node.z, &vector_in, &vector_out); float3 in = stack_load_float3(stack, vector_in); NodeVectorTransformType type = (NodeVectorTransformType)itype; NodeVectorTransformConvertSpace from = (NodeVectorTransformConvertSpace)ifrom; NodeVectorTransformConvertSpace to = (NodeVectorTransformConvertSpace)ito; Transform tfm; bool is_object = (sd->object != OBJECT_NONE); bool is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR || type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL); /* From world */ if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD) { if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) { tfm = kernel_data.cam.worldtocamera; if (is_direction) in = transform_direction(&tfm, in); else in = transform_point(&tfm, in); } else if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) { if (is_direction) object_inverse_dir_transform(kg, sd, &in); else object_inverse_position_transform(kg, sd, &in); } } /* From camera */ else if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) { if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD || to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) { tfm = kernel_data.cam.cameratoworld; if (is_direction) in = transform_direction(&tfm, in); else in = transform_point(&tfm, in); } if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) { if (is_direction) object_inverse_dir_transform(kg, sd, &in); else object_inverse_position_transform(kg, sd, &in); } } /* From object */ else if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) { if ((to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD || to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) && is_object) { if (is_direction) object_dir_transform(kg, sd, &in); else object_position_transform(kg, sd, &in); } if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) { tfm = kernel_data.cam.worldtocamera; if (is_direction) in = transform_direction(&tfm, in); else in = transform_point(&tfm, in); } } /* Normalize Normal */ if (type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL) in = normalize(in); /* Output */ if (stack_valid(vector_out)) { stack_store_float3(stack, vector_out, in); } } CCL_NAMESPACE_END