/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN /* note: the interfaces here are just as an example, need to figure * out the right functions and parameters to use */ /* ISOTROPIC VOLUME CLOSURE */ __device void volume_isotropic_setup(ShaderData *sd, ShaderClosure *sc, float density) { sc->type = CLOSURE_VOLUME_ISOTROPIC_ID; sd->flag |= SD_VOLUME; sc->data0 = density; } __device float3 volume_isotropic_eval_phase(const ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, const float3 omega_out) { return make_float3(1.0f, 1.0f, 1.0f); } /* TRANSPARENT VOLUME CLOSURE */ __device void volume_transparent_setup(ShaderData *sd, ShaderClosure *sc, float density) { sc->type = CLOSURE_VOLUME_TRANSPARENT_ID; sd->flag |= SD_VOLUME; sc->data0 = density; } __device float3 volume_transparent_eval_phase(const ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, const float3 omega_out) { return make_float3(1.0f, 1.0f, 1.0f); } /* VOLUME CLOSURE */ __device float3 volume_eval_phase(const ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, const float3 omega_out) { float3 eval; switch(sc->type) { case CLOSURE_VOLUME_ISOTROPIC_ID: eval = volume_isotropic_eval_phase(sd, sc, omega_in, omega_out); break; case CLOSURE_VOLUME_TRANSPARENT_ID: eval = volume_transparent_eval_phase(sd, sc, omega_in, omega_out); break; default: eval = make_float3(0.0f, 0.0f, 0.0f); break; } return eval; } CCL_NAMESPACE_END