include_directories( . ../device ../kernel ../kernel/svm ../kernel/osl ../bvh ../util ${GLEW_INCLUDE_PATH}) set(sources attribute.cpp background.cpp buffers.cpp camera.cpp film.cpp filter.cpp graph.cpp image.cpp integrator.cpp light.cpp mesh.cpp mesh_displace.cpp nodes.cpp object.cpp osl.cpp scene.cpp session.cpp shader.cpp sobol.cpp svm.cpp tile.cpp) set(headers attribute.h background.h buffers.h camera.h film.h filter.h graph.h image.h integrator.h light.h mesh.h nodes.h object.h osl.h scene.h session.h shader.h sobol.h svm.h tile.h) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${RTTI_DISABLE_FLAGS}") add_library(cycles_render ${sources} ${headers})