/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __ATTRIBUTE_H__ #define __ATTRIBUTE_H__ #include "kernel/kernel_types.h" #include "util/util_list.h" #include "util/util_param.h" #include "util/util_types.h" #include "util/util_vector.h" CCL_NAMESPACE_BEGIN class Attribute; class AttributeRequest; class AttributeRequestSet; class AttributeSet; class ImageManager; class Mesh; struct Transform; /* Attributes for voxels are images */ struct VoxelAttribute { ImageManager *manager; int slot; }; /* Attribute * * Arbitrary data layers on meshes. * Supported types: Float, Color, Vector, Normal, Point */ class Attribute { public: ustring name; AttributeStandard std; TypeDesc type; vector buffer; AttributeElement element; uint flags; /* enum AttributeFlag */ Attribute() { } ~Attribute(); void set(ustring name, TypeDesc type, AttributeElement element); void resize(Mesh *mesh, AttributePrimitive prim, bool reserve_only); void resize(size_t num_elements); size_t data_sizeof() const; size_t element_size(Mesh *mesh, AttributePrimitive prim) const; size_t buffer_size(Mesh *mesh, AttributePrimitive prim) const; char *data() { return (buffer.size()) ? &buffer[0] : NULL; } float2 *data_float2() { assert(data_sizeof() == sizeof(float2)); return (float2 *)data(); } float3 *data_float3() { assert(data_sizeof() == sizeof(float3)); return (float3 *)data(); } float4 *data_float4() { assert(data_sizeof() == sizeof(float4)); return (float4 *)data(); } float *data_float() { assert(data_sizeof() == sizeof(float)); return (float *)data(); } uchar4 *data_uchar4() { assert(data_sizeof() == sizeof(uchar4)); return (uchar4 *)data(); } Transform *data_transform() { assert(data_sizeof() == sizeof(Transform)); return (Transform *)data(); } VoxelAttribute *data_voxel() { assert(data_sizeof() == sizeof(VoxelAttribute)); return (VoxelAttribute *)data(); } const char *data() const { return (buffer.size()) ? &buffer[0] : NULL; } const float2 *data_float2() const { assert(data_sizeof() == sizeof(float2)); return (const float2 *)data(); } const float3 *data_float3() const { assert(data_sizeof() == sizeof(float3)); return (const float3 *)data(); } const float4 *data_float4() const { assert(data_sizeof() == sizeof(float4)); return (const float4 *)data(); } const float *data_float() const { assert(data_sizeof() == sizeof(float)); return (const float *)data(); } const Transform *data_transform() const { assert(data_sizeof() == sizeof(Transform)); return (const Transform *)data(); } const VoxelAttribute *data_voxel() const { assert(data_sizeof() == sizeof(VoxelAttribute)); return (const VoxelAttribute *)data(); } void zero_data(void *dst); void add_with_weight(void *dst, void *src, float weight); void add(const float &f); void add(const float2 &f); void add(const float3 &f); void add(const uchar4 &f); void add(const Transform &f); void add(const VoxelAttribute &f); void add(const char *data); static bool same_storage(TypeDesc a, TypeDesc b); static const char *standard_name(AttributeStandard std); static AttributeStandard name_standard(const char *name); }; /* Attribute Set * * Set of attributes on a mesh. */ class AttributeSet { public: Mesh *triangle_mesh; Mesh *curve_mesh; Mesh *subd_mesh; list attributes; AttributeSet(); ~AttributeSet(); Attribute *add(ustring name, TypeDesc type, AttributeElement element); Attribute *find(ustring name) const; void remove(ustring name); Attribute *add(AttributeStandard std, ustring name = ustring()); Attribute *find(AttributeStandard std) const; void remove(AttributeStandard std); Attribute *find(AttributeRequest &req); void remove(Attribute *attribute); void resize(bool reserve_only = false); void clear(bool preserve_voxel_data = false); }; /* AttributeRequest * * Request from a shader to use a certain attribute, so we can figure out * which ones we need to export from the host app end store for the kernel. * The attribute is found either by name or by standard attribute type. */ class AttributeRequest { public: ustring name; AttributeStandard std; /* temporary variables used by MeshManager */ TypeDesc triangle_type, curve_type, subd_type; AttributeDescriptor triangle_desc, curve_desc, subd_desc; explicit AttributeRequest(ustring name_); explicit AttributeRequest(AttributeStandard std); }; /* AttributeRequestSet * * Set of attributes requested by a shader. */ class AttributeRequestSet { public: vector requests; AttributeRequestSet(); ~AttributeRequestSet(); void add(ustring name); void add(AttributeStandard std); void add(AttributeRequestSet &reqs); void add_standard(ustring name); bool find(ustring name); bool find(AttributeStandard std); size_t size(); void clear(); bool modified(const AttributeRequestSet &other); }; CCL_NAMESPACE_END #endif /* __ATTRIBUTE_H__ */