/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "background.h" #include "device.h" #include "integrator.h" #include "graph.h" #include "nodes.h" #include "scene.h" #include "shader.h" #include "util_foreach.h" #include "util_math.h" #include "util_types.h" CCL_NAMESPACE_BEGIN Background::Background() { ao_factor = 0.0f; ao_distance = FLT_MAX; use = true; transparent = false; need_update = true; } Background::~Background() { } void Background::device_update(Device *device, DeviceScene *dscene, Scene *scene) { if(!need_update) return; device_free(device, dscene); /* set shader index and transparent option */ KernelBackground *kbackground = &dscene->data.background; kbackground->ao_factor = ao_factor; kbackground->ao_distance = ao_distance; kbackground->transparent = transparent; if(use) kbackground->shader = scene->shader_manager->get_shader_id(scene->default_background); else kbackground->shader = scene->shader_manager->get_shader_id(scene->default_empty); need_update = false; } void Background::device_free(Device *device, DeviceScene *dscene) { } bool Background::modified(const Background& background) { return !(transparent == background.transparent && use == background.use && ao_factor == background.ao_factor && ao_distance == background.ao_distance); } void Background::tag_update(Scene *scene) { scene->integrator->tag_update(scene); need_update = true; } CCL_NAMESPACE_END