/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __BACKGROUND_H__ #define __BACKGROUND_H__ #include "node.h" #include "util_types.h" CCL_NAMESPACE_BEGIN class Device; class DeviceScene; class Scene; class Shader; class Background : public Node { public: NODE_DECLARE; float ao_factor; float ao_distance; bool use_shader; bool use_ao; uint visibility; Shader *shader; bool transparent; bool need_update; Background(); ~Background(); void device_update(Device *device, DeviceScene *dscene, Scene *scene); void device_free(Device *device, DeviceScene *dscene); bool modified(const Background& background); void tag_update(Scene *scene); }; CCL_NAMESPACE_END #endif /* __BACKGROUND_H__ */