/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __CAMERA_H__ #define __CAMERA_H__ #include "kernel/kernel_types.h" #include "graph/node.h" #include "util/util_boundbox.h" #include "util/util_projection.h" #include "util/util_transform.h" #include "util/util_types.h" CCL_NAMESPACE_BEGIN class Device; class DeviceScene; class Scene; /* Camera * * The camera parameters are quite standard, tested to be both compatible with * Renderman, and Blender after remapping. */ class Camera : public Node { public: NODE_DECLARE /* Specifies an offset for the shutter's time interval. */ enum MotionPosition { /* Shutter opens at the current frame. */ MOTION_POSITION_START = 0, /* Shutter is fully open at the current frame. */ MOTION_POSITION_CENTER = 1, /* Shutter closes at the current frame. */ MOTION_POSITION_END = 2, MOTION_NUM_POSITIONS, }; /* Specifies rolling shutter effect. */ enum RollingShutterType { /* No rolling shutter effect. */ ROLLING_SHUTTER_NONE = 0, /* Sensor is being scanned vertically from top to bottom. */ ROLLING_SHUTTER_TOP = 1, ROLLING_SHUTTER_NUM_TYPES, }; /* Stereo Type */ enum StereoEye { STEREO_NONE, STEREO_LEFT, STEREO_RIGHT, }; /* motion blur */ float shuttertime; MotionPosition motion_position; array shutter_curve; size_t shutter_table_offset; /* ** Rolling shutter effect. ** */ /* Defines rolling shutter effect type. */ RollingShutterType rolling_shutter_type; /* Specifies exposure time of scanlines when using * rolling shutter effect. */ float rolling_shutter_duration; /* depth of field */ float focaldistance; float aperturesize; uint blades; float bladesrotation; /* type */ CameraType type; float fov; /* panorama */ PanoramaType panorama_type; float fisheye_fov; float fisheye_lens; float latitude_min; float latitude_max; float longitude_min; float longitude_max; /* panorama stereo */ StereoEye stereo_eye; bool use_spherical_stereo; float interocular_distance; float convergence_distance; bool use_pole_merge; float pole_merge_angle_from; float pole_merge_angle_to; /* anamorphic lens bokeh */ float aperture_ratio; /* sensor */ float sensorwidth; float sensorheight; /* clipping */ float nearclip; float farclip; /* screen */ int width, height; int resolution; BoundBox2D viewplane; /* width and height change during preview, so we need these for calculating dice rates. */ int full_width, full_height; /* controls how fast the dicing rate falls off for geometry out side of view */ float offscreen_dicing_scale; /* border */ BoundBox2D border; BoundBox2D viewport_camera_border; /* transformation */ Transform matrix; /* motion */ array motion; bool use_perspective_motion; float fov_pre, fov_post; /* computed camera parameters */ ProjectionTransform screentoworld; ProjectionTransform rastertoworld; ProjectionTransform ndctoworld; Transform cameratoworld; ProjectionTransform worldtoraster; ProjectionTransform worldtoscreen; ProjectionTransform worldtondc; Transform worldtocamera; ProjectionTransform rastertocamera; ProjectionTransform cameratoraster; float3 dx; float3 dy; float3 full_dx; float3 full_dy; float3 frustum_right_normal; float3 frustum_top_normal; /* update */ bool need_update; bool need_device_update; bool need_flags_update; int previous_need_motion; /* Kernel camera data, copied here for dicing. */ KernelCamera kernel_camera; array kernel_camera_motion; /* functions */ Camera(); ~Camera(); void compute_auto_viewplane(); void update(Scene *scene); void device_update(Device *device, DeviceScene *dscene, Scene *scene); void device_update_volume(Device *device, DeviceScene *dscene, Scene *scene); void device_free(Device *device, DeviceScene *dscene, Scene *scene); bool modified(const Camera& cam); bool motion_modified(const Camera& cam); void tag_update(); /* Public utility functions. */ BoundBox viewplane_bounds_get(); /* Calculates the width of a pixel at point in world space. */ float world_to_raster_size(float3 P); /* Motion blur. */ float motion_time(int step) const; int motion_step(float time) const; bool use_motion() const; private: /* Private utility functions. */ float3 transform_raster_to_world(float raster_x, float raster_y); }; CCL_NAMESPACE_END #endif /* __CAMERA_H__ */