/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __CAMERA_H__ #define __CAMERA_H__ #include "kernel_types.h" #include "util_boundbox.h" #include "util_transform.h" #include "util_types.h" CCL_NAMESPACE_BEGIN class Device; class DeviceScene; class Scene; /* Camera * * The camera parameters are quite standard, tested to be both compatible with * Renderman, and Blender after remapping. */ class Camera { public: /* motion blur */ float shuttertime; /* depth of field */ float focaldistance; float aperturesize; uint blades; float bladesrotation; /* type */ CameraType type; float fov; /* panorama */ PanoramaType panorama_type; float fisheye_fov; float fisheye_lens; /* sensor */ float sensorwidth; float sensorheight; /* clipping */ float nearclip; float farclip; /* screen */ int width, height; BoundBox2D viewplane; /* border */ BoundBox2D border; /* transformation */ Transform matrix; /* motion */ MotionTransform motion; bool use_motion; /* computed camera parameters */ Transform screentoworld; Transform rastertoworld; Transform ndctoworld; Transform rastertocamera; Transform cameratoworld; Transform worldtoraster; float3 dx; float3 dy; /* update */ bool need_update; bool need_device_update; int previous_need_motion; /* functions */ Camera(); ~Camera(); void update(); void device_update(Device *device, DeviceScene *dscene, Scene *scene); void device_free(Device *device, DeviceScene *dscene); bool modified(const Camera& cam); bool motion_modified(const Camera& cam); void tag_update(); }; CCL_NAMESPACE_END #endif /* __CAMERA_H__ */