/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ #ifndef __CAMERA_H__ #define __CAMERA_H__ #include "kernel_types.h" #include "util_boundbox.h" #include "util_transform.h" #include "util_types.h" CCL_NAMESPACE_BEGIN class Device; class DeviceScene; class Scene; /* Camera * * The camera parameters are quite standard, tested to be both compatible with * Renderman, and Blender after remapping. */ class Camera { public: /* motion blur */ float shuttertime; /* depth of field */ float focaldistance; float aperturesize; uint blades; float bladesrotation; /* type */ CameraType type; float fov; /* panorama */ PanoramaType panorama_type; float fisheye_fov; float fisheye_lens; /* anamorphic lens bokeh */ float aperture_ratio; /* sensor */ float sensorwidth; float sensorheight; /* clipping */ float nearclip; float farclip; /* screen */ int width, height; int resolution; BoundBox2D viewplane; /* border */ BoundBox2D border; /* transformation */ Transform matrix; /* motion */ MotionTransform motion; bool use_motion; /* computed camera parameters */ Transform screentoworld; Transform rastertoworld; Transform ndctoworld; Transform cameratoworld; Transform worldtoraster; Transform worldtoscreen; Transform worldtondc; Transform worldtocamera; Transform rastertocamera; Transform cameratoraster; float3 dx; float3 dy; /* update */ bool need_update; bool need_device_update; int previous_need_motion; /* functions */ Camera(); ~Camera(); void compute_auto_viewplane(); void update(); void device_update(Device *device, DeviceScene *dscene, Scene *scene); void device_free(Device *device, DeviceScene *dscene); bool modified(const Camera& cam); bool motion_modified(const Camera& cam); void tag_update(); }; CCL_NAMESPACE_END #endif /* __CAMERA_H__ */