/* * Copyright 2018 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "render/buffers.h" #include "kernel/kernel_compat_cpu.h" #include "kernel/split/kernel_split_data.h" #include "kernel/kernel_globals.h" #include "util/util_map.h" #include "util/util_vector.h" #ifndef __COVERAGE_H__ #define __COVERAGE_H__ CCL_NAMESPACE_BEGIN class Coverage { public: Coverage(KernelGlobals *kg_, RenderTile &tile_) : kg(kg_), tile(tile_) { } void init_path_trace(); void init_pixel(int x, int y); void finalize(); private: vectorcoverage_object; vectorcoverage_material; vectorcoverage_asset; KernelGlobals *kg; RenderTile &tile; void finalize_buffer(vector&coverage, const int pass_offset); void flatten_buffer(vector&coverage, const int pass_offset); void sort_buffer(const int pass_offset); }; CCL_NAMESPACE_END #endif /* __COVERAGE_H__ */