/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __FILM_H__ #define __FILM_H__ #include "util/util_string.h" #include "util/util_vector.h" #include "kernel/kernel_types.h" #include "graph/node.h" CCL_NAMESPACE_BEGIN class Device; class DeviceScene; class Scene; typedef enum FilterType { FILTER_BOX, FILTER_GAUSSIAN, FILTER_BLACKMAN_HARRIS, FILTER_NUM_TYPES, } FilterType; class Pass { public: PassType type; int components; bool filter; bool exposure; PassType divide_type; string name; static void add(PassType type, vector &passes, const char *name = NULL); static bool equals(const vector &A, const vector &B); static bool contains(const vector &passes, PassType); }; class Film : public Node { public: NODE_DECLARE float exposure; vector passes; bool denoising_data_pass; bool denoising_clean_pass; bool denoising_prefiltered_pass; int denoising_flags; float pass_alpha_threshold; PassType display_pass; int pass_stride; int denoising_data_offset; int denoising_clean_offset; FilterType filter_type; float filter_width; size_t filter_table_offset; float mist_start; float mist_depth; float mist_falloff; bool use_light_visibility; CryptomatteType cryptomatte_passes; int cryptomatte_depth; bool use_adaptive_sampling; bool need_update; Film(); ~Film(); void device_update(Device *device, DeviceScene *dscene, Scene *scene); void device_free(Device *device, DeviceScene *dscene, Scene *scene); bool modified(const Film &film); void tag_passes_update(Scene *scene, const vector &passes_, bool update_passes = true); void tag_update(Scene *scene); int get_aov_offset(string name, bool &is_color); }; CCL_NAMESPACE_END #endif /* __FILM_H__ */