/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __FILM_H__ #define __FILM_H__ #include "util_string.h" #include "util_vector.h" #include "kernel_types.h" CCL_NAMESPACE_BEGIN class Device; class DeviceScene; class Scene; typedef enum FilterType { FILTER_BOX, FILTER_GAUSSIAN } FilterType; class Pass { public: PassType type; int components; bool filter; bool exposure; PassType divide_type; static void add(PassType type, vector& passes); static bool equals(const vector& A, const vector& B); static bool contains(const vector& passes, PassType); }; class Film { public: float exposure; vector passes; FilterType filter_type; float filter_width; size_t filter_table_offset; float mist_start; float mist_depth; float mist_falloff; bool use_light_visibility; bool need_update; Film(); ~Film(); void device_update(Device *device, DeviceScene *dscene, Scene *scene); void device_free(Device *device, DeviceScene *dscene, Scene *scene); bool modified(const Film& film); void tag_passes_update(Scene *scene, const vector& passes_); void tag_update(Scene *scene); }; CCL_NAMESPACE_END #endif /* __FILM_H__ */