/* * Copyright 2011-2020 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __HAIR_H__ #define __HAIR_H__ #include "render/geometry.h" CCL_NAMESPACE_BEGIN class Hair : public Geometry { public: NODE_DECLARE /* Hair Curve */ struct Curve { int first_key; int num_keys; int num_segments() const { return num_keys - 1; } void bounds_grow(const int k, const float3 *curve_keys, const float *curve_radius, BoundBox &bounds) const; void bounds_grow(float4 keys[4], BoundBox &bounds) const; void bounds_grow(const int k, const float3 *curve_keys, const float *curve_radius, const Transform &aligned_space, BoundBox &bounds) const; void motion_keys(const float3 *curve_keys, const float *curve_radius, const float3 *key_steps, size_t num_curve_keys, size_t num_steps, float time, size_t k0, size_t k1, float4 r_keys[2]) const; void cardinal_motion_keys(const float3 *curve_keys, const float *curve_radius, const float3 *key_steps, size_t num_curve_keys, size_t num_steps, float time, size_t k0, size_t k1, size_t k2, size_t k3, float4 r_keys[4]) const; void keys_for_step(const float3 *curve_keys, const float *curve_radius, const float3 *key_steps, size_t num_curve_keys, size_t num_steps, size_t step, size_t k0, size_t k1, float4 r_keys[2]) const; void cardinal_keys_for_step(const float3 *curve_keys, const float *curve_radius, const float3 *key_steps, size_t num_curve_keys, size_t num_steps, size_t step, size_t k0, size_t k1, size_t k2, size_t k3, float4 r_keys[4]) const; }; array curve_keys; array curve_radius; array curve_first_key; array curve_shader; /* BVH */ size_t curvekey_offset; /* Constructor/Destructor */ Hair(); ~Hair(); /* Geometry */ void clear() override; void resize_curves(int numcurves, int numkeys); void reserve_curves(int numcurves, int numkeys); void add_curve_key(float3 loc, float radius); void add_curve(int first_key, int shader); void copy_center_to_motion_step(const int motion_step); void compute_bounds() override; void apply_transform(const Transform &tfm, const bool apply_to_motion) override; /* Curves */ Curve get_curve(size_t i) const { int first = curve_first_key[i]; int next_first = (i + 1 < curve_first_key.size()) ? curve_first_key[i + 1] : curve_keys.size(); Curve curve = {first, next_first - first}; return curve; } size_t num_keys() const { return curve_keys.size(); } size_t num_curves() const { return curve_first_key.size(); } size_t num_segments() const { return curve_keys.size() - curve_first_key.size(); } /* UDIM */ void get_uv_tiles(ustring map, unordered_set &tiles) override; /* BVH */ void pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_data, size_t curvekey_offset); }; CCL_NAMESPACE_END #endif /* __HAIR_H__ */