/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "device/device.h" #include "render/image.h" #include "render/scene.h" #include "util/util_foreach.h" #include "util/util_logging.h" #include "util/util_path.h" #include "util/util_progress.h" #include "util/util_texture.h" #ifdef WITH_OSL #include #endif CCL_NAMESPACE_BEGIN /* Some helpers to silence warning in templated function. */ static bool isfinite(uchar /*value*/) { return false; } static bool isfinite(half /*value*/) { return false; } ImageManager::ImageManager(const DeviceInfo& info) { need_update = true; osl_texture_system = NULL; animation_frame = 0; /* Set image limits */ max_num_images = TEX_NUM_MAX; has_half_images = info.has_half_images; for(size_t type = 0; type < IMAGE_DATA_NUM_TYPES; type++) { tex_num_images[type] = 0; } } ImageManager::~ImageManager() { for(size_t type = 0; type < IMAGE_DATA_NUM_TYPES; type++) { for(size_t slot = 0; slot < images[type].size(); slot++) assert(!images[type][slot]); } } void ImageManager::set_osl_texture_system(void *texture_system) { osl_texture_system = texture_system; } bool ImageManager::set_animation_frame_update(int frame) { if(frame != animation_frame) { animation_frame = frame; for(size_t type = 0; type < IMAGE_DATA_NUM_TYPES; type++) { for(size_t slot = 0; slot < images[type].size(); slot++) { if(images[type][slot] && images[type][slot]->animated) return true; } } } return false; } device_memory *ImageManager::image_memory(int flat_slot) { ImageDataType type; int slot = flattened_slot_to_type_index(flat_slot, &type); Image *img = images[type][slot]; return img->mem; } bool ImageManager::get_image_metadata(int flat_slot, ImageMetaData& metadata) { if(flat_slot == -1) { return false; } ImageDataType type; int slot = flattened_slot_to_type_index(flat_slot, &type); Image *img = images[type][slot]; if(img) { metadata = img->metadata; return true; } return false; } bool ImageManager::get_image_metadata(const string& filename, void *builtin_data, ImageMetaData& metadata) { memset(&metadata, 0, sizeof(metadata)); if(builtin_data) { if(builtin_image_info_cb) { builtin_image_info_cb(filename, builtin_data, metadata); } else { return false; } if(metadata.is_float) { metadata.is_linear = true; metadata.type = (metadata.channels > 1) ? IMAGE_DATA_TYPE_FLOAT4 : IMAGE_DATA_TYPE_FLOAT; } else { metadata.type = (metadata.channels > 1) ? IMAGE_DATA_TYPE_BYTE4 : IMAGE_DATA_TYPE_BYTE; } return true; } /* Perform preliminary checks, with meaningful logging. */ if(!path_exists(filename)) { VLOG(1) << "File '" << filename << "' does not exist."; return false; } if(path_is_directory(filename)) { VLOG(1) << "File '" << filename << "' is a directory, can't use as image."; return false; } ImageInput *in = ImageInput::create(filename); if(!in) { return false; } ImageSpec spec; if(!in->open(filename, spec)) { delete in; return false; } metadata.width = spec.width; metadata.height = spec.height; metadata.depth = spec.depth; /* check the main format, and channel formats; * if any take up more than one byte, we'll need a float texture slot */ if(spec.format.basesize() > 1) { metadata.is_float = true; metadata.is_linear = true; } for(size_t channel = 0; channel < spec.channelformats.size(); channel++) { if(spec.channelformats[channel].basesize() > 1) { metadata.is_float = true; metadata.is_linear = true; } } /* check if it's half float */ if(spec.format == TypeDesc::HALF) metadata.is_half = true; /* basic color space detection, not great but better than nothing * before we do OpenColorIO integration */ if(metadata.is_float) { string colorspace = spec.get_string_attribute("oiio:ColorSpace"); metadata.is_linear = !(colorspace == "sRGB" || colorspace == "GammaCorrected" || (colorspace == "" && (strcmp(in->format_name(), "png") == 0 || strcmp(in->format_name(), "tiff") == 0 || strcmp(in->format_name(), "dpx") == 0 || strcmp(in->format_name(), "jpeg2000") == 0))); } else { metadata.is_linear = false; } /* set type and channels */ metadata.channels = spec.nchannels; if(metadata.is_half) { metadata.type = (metadata.channels > 1) ? IMAGE_DATA_TYPE_HALF4 : IMAGE_DATA_TYPE_HALF; } else if(metadata.is_float) { metadata.type = (metadata.channels > 1) ? IMAGE_DATA_TYPE_FLOAT4 : IMAGE_DATA_TYPE_FLOAT; } else { metadata.type = (metadata.channels > 1) ? IMAGE_DATA_TYPE_BYTE4 : IMAGE_DATA_TYPE_BYTE; } in->close(); delete in; return true; } int ImageManager::max_flattened_slot(ImageDataType type) { if(tex_num_images[type] == 0) { /* No textures for the type, no slots needs allocation. */ return 0; } return type_index_to_flattened_slot(tex_num_images[type], type); } /* The lower three bits of a device texture slot number indicate its type. * These functions convert the slot ids from ImageManager "images" ones * to device ones and vice verse. */ int ImageManager::type_index_to_flattened_slot(int slot, ImageDataType type) { return (slot << IMAGE_DATA_TYPE_SHIFT) | (type); } int ImageManager::flattened_slot_to_type_index(int flat_slot, ImageDataType *type) { *type = (ImageDataType)(flat_slot & IMAGE_DATA_TYPE_MASK); return flat_slot >> IMAGE_DATA_TYPE_SHIFT; } string ImageManager::name_from_type(int type) { if(type == IMAGE_DATA_TYPE_FLOAT4) return "float4"; else if(type == IMAGE_DATA_TYPE_FLOAT) return "float"; else if(type == IMAGE_DATA_TYPE_BYTE) return "byte"; else if(type == IMAGE_DATA_TYPE_HALF4) return "half4"; else if(type == IMAGE_DATA_TYPE_HALF) return "half"; else return "byte4"; } static bool image_equals(ImageManager::Image *image, const string& filename, void *builtin_data, InterpolationType interpolation, ExtensionType extension, bool use_alpha) { return image->filename == filename && image->builtin_data == builtin_data && image->interpolation == interpolation && image->extension == extension && image->use_alpha == use_alpha; } int ImageManager::add_image(const string& filename, void *builtin_data, bool animated, float frame, InterpolationType interpolation, ExtensionType extension, bool use_alpha, ImageMetaData& metadata) { Image *img; size_t slot; get_image_metadata(filename, builtin_data, metadata); ImageDataType type = metadata.type; thread_scoped_lock device_lock(device_mutex); /* No half textures on OpenCL, use full float instead. */ if(!has_half_images) { if(type == IMAGE_DATA_TYPE_HALF4) { type = IMAGE_DATA_TYPE_FLOAT4; } else if(type == IMAGE_DATA_TYPE_HALF) { type = IMAGE_DATA_TYPE_FLOAT; } } /* Fnd existing image. */ for(slot = 0; slot < images[type].size(); slot++) { img = images[type][slot]; if(img && image_equals(img, filename, builtin_data, interpolation, extension, use_alpha)) { if(img->frame != frame) { img->frame = frame; img->need_load = true; } if(img->use_alpha != use_alpha) { img->use_alpha = use_alpha; img->need_load = true; } img->users++; return type_index_to_flattened_slot(slot, type); } } /* Find free slot. */ for(slot = 0; slot < images[type].size(); slot++) { if(!images[type][slot]) break; } /* Count if we're over the limit. * Very unlikely, since max_num_images is insanely big. But better safe than sorry. */ int tex_count = 0; for(int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) { tex_count += tex_num_images[type]; } if(tex_count > max_num_images) { printf("ImageManager::add_image: Reached image limit (%d), skipping '%s'\n", max_num_images, filename.c_str()); return -1; } if(slot == images[type].size()) { images[type].resize(images[type].size() + 1); } /* Add new image. */ img = new Image(); img->filename = filename; img->builtin_data = builtin_data; img->metadata = metadata; img->need_load = true; img->animated = animated; img->frame = frame; img->interpolation = interpolation; img->extension = extension; img->users = 1; img->use_alpha = use_alpha; img->mem = NULL; images[type][slot] = img; ++tex_num_images[type]; need_update = true; return type_index_to_flattened_slot(slot, type); } void ImageManager::remove_image(int flat_slot) { ImageDataType type; int slot = flattened_slot_to_type_index(flat_slot, &type); Image *image = images[type][slot]; assert(image && image->users >= 1); /* decrement user count */ image->users--; /* don't remove immediately, rather do it all together later on. one of * the reasons for this is that on shader changes we add and remove nodes * that use them, but we do not want to reload the image all the time. */ if(image->users == 0) need_update = true; } void ImageManager::remove_image(const string& filename, void *builtin_data, InterpolationType interpolation, ExtensionType extension, bool use_alpha) { size_t slot; for(int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) { for(slot = 0; slot < images[type].size(); slot++) { if(images[type][slot] && image_equals(images[type][slot], filename, builtin_data, interpolation, extension, use_alpha)) { remove_image(type_index_to_flattened_slot(slot, (ImageDataType)type)); return; } } } } /* TODO(sergey): Deduplicate with the iteration above, but make it pretty, * without bunch of arguments passing around making code readability even * more cluttered. */ void ImageManager::tag_reload_image(const string& filename, void *builtin_data, InterpolationType interpolation, ExtensionType extension, bool use_alpha) { for(size_t type = 0; type < IMAGE_DATA_NUM_TYPES; type++) { for(size_t slot = 0; slot < images[type].size(); slot++) { if(images[type][slot] && image_equals(images[type][slot], filename, builtin_data, interpolation, extension, use_alpha)) { images[type][slot]->need_load = true; break; } } } } bool ImageManager::file_load_image_generic(Image *img, ImageInput **in) { if(img->filename == "") return false; if(!img->builtin_data) { /* NOTE: Error logging is done in meta data acquisition. */ if(!path_exists(img->filename) || path_is_directory(img->filename)) { return false; } /* load image from file through OIIO */ *in = ImageInput::create(img->filename); if(!*in) return false; ImageSpec spec = ImageSpec(); ImageSpec config = ImageSpec(); if(img->use_alpha == false) config.attribute("oiio:UnassociatedAlpha", 1); if(!(*in)->open(img->filename, spec, config)) { delete *in; *in = NULL; return false; } } else { /* load image using builtin images callbacks */ if(!builtin_image_info_cb || !builtin_image_pixels_cb) return false; } /* we only handle certain number of components */ if(!(img->metadata.channels >= 1 && img->metadata.channels <= 4)) { if(*in) { (*in)->close(); delete *in; *in = NULL; } return false; } return true; } template bool ImageManager::file_load_image(Image *img, ImageDataType type, int texture_limit, device_vector& tex_img) { const StorageType alpha_one = (FileFormat == TypeDesc::UINT8)? 255 : 1; ImageInput *in = NULL; if(!file_load_image_generic(img, &in)) { return false; } /* Get metadata. */ int width = img->metadata.width; int height = img->metadata.height; int depth = img->metadata.depth; int components = img->metadata.channels; /* Read RGBA pixels. */ vector pixels_storage; StorageType *pixels; const size_t max_size = max(max(width, height), depth); if(max_size == 0) { /* Don't bother with invalid images. */ return false; } if(texture_limit > 0 && max_size > texture_limit) { pixels_storage.resize(((size_t)width)*height*depth*4); pixels = &pixels_storage[0]; } else { thread_scoped_lock device_lock(device_mutex); pixels = (StorageType*)tex_img.alloc(width, height, depth); } if(pixels == NULL) { /* Could be that we've run out of memory. */ return false; } bool cmyk = false; const size_t num_pixels = ((size_t)width) * height * depth; if(in) { StorageType *readpixels = pixels; vector tmppixels; if(components > 4) { tmppixels.resize(((size_t)width)*height*components); readpixels = &tmppixels[0]; } if(depth <= 1) { size_t scanlinesize = ((size_t)width)*components*sizeof(StorageType); in->read_image(FileFormat, (uchar*)readpixels + (height-1)*scanlinesize, AutoStride, -scanlinesize, AutoStride); } else { in->read_image(FileFormat, (uchar*)readpixels); } if(components > 4) { size_t dimensions = ((size_t)width)*height; for(size_t i = dimensions-1, pixel = 0; pixel < dimensions; pixel++, i--) { pixels[i*4+3] = tmppixels[i*components+3]; pixels[i*4+2] = tmppixels[i*components+2]; pixels[i*4+1] = tmppixels[i*components+1]; pixels[i*4+0] = tmppixels[i*components+0]; } tmppixels.clear(); } cmyk = strcmp(in->format_name(), "jpeg") == 0 && components == 4; in->close(); delete in; } else { if(FileFormat == TypeDesc::FLOAT) { builtin_image_float_pixels_cb(img->filename, img->builtin_data, (float*)&pixels[0], num_pixels * components, img->metadata.builtin_free_cache); } else if(FileFormat == TypeDesc::UINT8) { builtin_image_pixels_cb(img->filename, img->builtin_data, (uchar*)&pixels[0], num_pixels * components, img->metadata.builtin_free_cache); } else { /* TODO(dingto): Support half for ImBuf. */ } } /* Check if we actually have a float4 slot, in case components == 1, * but device doesn't support single channel textures. */ bool is_rgba = (type == IMAGE_DATA_TYPE_FLOAT4 || type == IMAGE_DATA_TYPE_HALF4 || type == IMAGE_DATA_TYPE_BYTE4); if(is_rgba) { if(cmyk) { /* CMYK */ for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) { pixels[i*4+2] = (pixels[i*4+2]*pixels[i*4+3])/255; pixels[i*4+1] = (pixels[i*4+1]*pixels[i*4+3])/255; pixels[i*4+0] = (pixels[i*4+0]*pixels[i*4+3])/255; pixels[i*4+3] = alpha_one; } } else if(components == 2) { /* grayscale + alpha */ for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) { pixels[i*4+3] = pixels[i*2+1]; pixels[i*4+2] = pixels[i*2+0]; pixels[i*4+1] = pixels[i*2+0]; pixels[i*4+0] = pixels[i*2+0]; } } else if(components == 3) { /* RGB */ for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) { pixels[i*4+3] = alpha_one; pixels[i*4+2] = pixels[i*3+2]; pixels[i*4+1] = pixels[i*3+1]; pixels[i*4+0] = pixels[i*3+0]; } } else if(components == 1) { /* grayscale */ for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) { pixels[i*4+3] = alpha_one; pixels[i*4+2] = pixels[i]; pixels[i*4+1] = pixels[i]; pixels[i*4+0] = pixels[i]; } } if(img->use_alpha == false) { for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) { pixels[i*4+3] = alpha_one; } } } /* Make sure we don't have buggy values. */ if(FileFormat == TypeDesc::FLOAT) { /* For RGBA buffers we put all channels to 0 if either of them is not * finite. This way we avoid possible artifacts caused by fully changed * hue. */ if(is_rgba) { for(size_t i = 0; i < num_pixels; i += 4) { StorageType *pixel = &pixels[i*4]; if(!isfinite(pixel[0]) || !isfinite(pixel[1]) || !isfinite(pixel[2]) || !isfinite(pixel[3])) { pixel[0] = 0; pixel[1] = 0; pixel[2] = 0; pixel[3] = 0; } } } else { for(size_t i = 0; i < num_pixels; ++i) { StorageType *pixel = &pixels[i]; if(!isfinite(pixel[0])) { pixel[0] = 0; } } } } /* Scale image down if needed. */ if(pixels_storage.size() > 0) { float scale_factor = 1.0f; while(max_size * scale_factor > texture_limit) { scale_factor *= 0.5f; } VLOG(1) << "Scaling image " << img->filename << " by a factor of " << scale_factor << "."; vector scaled_pixels; size_t scaled_width, scaled_height, scaled_depth; util_image_resize_pixels(pixels_storage, width, height, depth, is_rgba ? 4 : 1, scale_factor, &scaled_pixels, &scaled_width, &scaled_height, &scaled_depth); StorageType *texture_pixels; { thread_scoped_lock device_lock(device_mutex); texture_pixels = (StorageType*)tex_img.alloc(scaled_width, scaled_height, scaled_depth); } memcpy(texture_pixels, &scaled_pixels[0], scaled_pixels.size() * sizeof(StorageType)); } return true; } void ImageManager::device_load_image(Device *device, Scene *scene, ImageDataType type, int slot, Progress *progress) { if(progress->get_cancel()) return; Image *img = images[type][slot]; if(osl_texture_system && !img->builtin_data) return; string filename = path_filename(images[type][slot]->filename); progress->set_status("Updating Images", "Loading " + filename); const int texture_limit = scene->params.texture_limit; /* Slot assignment */ int flat_slot = type_index_to_flattened_slot(slot, type); img->mem_name = string_printf("__tex_image_%s_%03d", name_from_type(type).c_str(), flat_slot); /* Free previous texture in slot. */ if(img->mem) { thread_scoped_lock device_lock(device_mutex); delete img->mem; img->mem = NULL; } /* Create new texture. */ if(type == IMAGE_DATA_TYPE_FLOAT4) { device_vector *tex_img = new device_vector(device, img->mem_name.c_str(), MEM_TEXTURE); if(!file_load_image(img, type, texture_limit, *tex_img)) { /* on failure to load, we set a 1x1 pixels pink image */ thread_scoped_lock device_lock(device_mutex); float *pixels = (float*)tex_img->alloc(1, 1); pixels[0] = TEX_IMAGE_MISSING_R; pixels[1] = TEX_IMAGE_MISSING_G; pixels[2] = TEX_IMAGE_MISSING_B; pixels[3] = TEX_IMAGE_MISSING_A; } img->mem = tex_img; img->mem->interpolation = img->interpolation; img->mem->extension = img->extension; thread_scoped_lock device_lock(device_mutex); tex_img->copy_to_device(); } else if(type == IMAGE_DATA_TYPE_FLOAT) { device_vector *tex_img = new device_vector(device, img->mem_name.c_str(), MEM_TEXTURE); if(!file_load_image(img, type, texture_limit, *tex_img)) { /* on failure to load, we set a 1x1 pixels pink image */ thread_scoped_lock device_lock(device_mutex); float *pixels = (float*)tex_img->alloc(1, 1); pixels[0] = TEX_IMAGE_MISSING_R; } img->mem = tex_img; img->mem->interpolation = img->interpolation; img->mem->extension = img->extension; thread_scoped_lock device_lock(device_mutex); tex_img->copy_to_device(); } else if(type == IMAGE_DATA_TYPE_BYTE4) { device_vector *tex_img = new device_vector(device, img->mem_name.c_str(), MEM_TEXTURE); if(!file_load_image(img, type, texture_limit, *tex_img)) { /* on failure to load, we set a 1x1 pixels pink image */ thread_scoped_lock device_lock(device_mutex); uchar *pixels = (uchar*)tex_img->alloc(1, 1); pixels[0] = (TEX_IMAGE_MISSING_R * 255); pixels[1] = (TEX_IMAGE_MISSING_G * 255); pixels[2] = (TEX_IMAGE_MISSING_B * 255); pixels[3] = (TEX_IMAGE_MISSING_A * 255); } img->mem = tex_img; img->mem->interpolation = img->interpolation; img->mem->extension = img->extension; thread_scoped_lock device_lock(device_mutex); tex_img->copy_to_device(); } else if(type == IMAGE_DATA_TYPE_BYTE) { device_vector *tex_img = new device_vector(device, img->mem_name.c_str(), MEM_TEXTURE); if(!file_load_image(img, type, texture_limit, *tex_img)) { /* on failure to load, we set a 1x1 pixels pink image */ thread_scoped_lock device_lock(device_mutex); uchar *pixels = (uchar*)tex_img->alloc(1, 1); pixels[0] = (TEX_IMAGE_MISSING_R * 255); } img->mem = tex_img; img->mem->interpolation = img->interpolation; img->mem->extension = img->extension; thread_scoped_lock device_lock(device_mutex); tex_img->copy_to_device(); } else if(type == IMAGE_DATA_TYPE_HALF4) { device_vector *tex_img = new device_vector(device, img->mem_name.c_str(), MEM_TEXTURE); if(!file_load_image(img, type, texture_limit, *tex_img)) { /* on failure to load, we set a 1x1 pixels pink image */ thread_scoped_lock device_lock(device_mutex); half *pixels = (half*)tex_img->alloc(1, 1); pixels[0] = TEX_IMAGE_MISSING_R; pixels[1] = TEX_IMAGE_MISSING_G; pixels[2] = TEX_IMAGE_MISSING_B; pixels[3] = TEX_IMAGE_MISSING_A; } img->mem = tex_img; img->mem->interpolation = img->interpolation; img->mem->extension = img->extension; thread_scoped_lock device_lock(device_mutex); tex_img->copy_to_device(); } else if(type == IMAGE_DATA_TYPE_HALF) { device_vector *tex_img = new device_vector(device, img->mem_name.c_str(), MEM_TEXTURE); if(!file_load_image(img, type, texture_limit, *tex_img)) { /* on failure to load, we set a 1x1 pixels pink image */ thread_scoped_lock device_lock(device_mutex); half *pixels = (half*)tex_img->alloc(1, 1); pixels[0] = TEX_IMAGE_MISSING_R; } img->mem = tex_img; img->mem->interpolation = img->interpolation; img->mem->extension = img->extension; thread_scoped_lock device_lock(device_mutex); tex_img->copy_to_device(); } img->need_load = false; } void ImageManager::device_free_image(Device *, ImageDataType type, int slot) { Image *img = images[type][slot]; if(img) { if(osl_texture_system && !img->builtin_data) { #ifdef WITH_OSL ustring filename(images[type][slot]->filename); ((OSL::TextureSystem*)osl_texture_system)->invalidate(filename); #endif } if(img->mem) { thread_scoped_lock device_lock(device_mutex); delete img->mem; } delete img; images[type][slot] = NULL; --tex_num_images[type]; } } void ImageManager::device_update(Device *device, Scene *scene, Progress& progress) { if(!need_update) { return; } TaskPool pool; for(int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) { for(size_t slot = 0; slot < images[type].size(); slot++) { if(!images[type][slot]) continue; if(images[type][slot]->users == 0) { device_free_image(device, (ImageDataType)type, slot); } else if(images[type][slot]->need_load) { if(!osl_texture_system || images[type][slot]->builtin_data) pool.push(function_bind(&ImageManager::device_load_image, this, device, scene, (ImageDataType)type, slot, &progress)); } } } pool.wait_work(); need_update = false; } void ImageManager::device_update_slot(Device *device, Scene *scene, int flat_slot, Progress *progress) { ImageDataType type; int slot = flattened_slot_to_type_index(flat_slot, &type); Image *image = images[type][slot]; assert(image != NULL); if(image->users == 0) { device_free_image(device, type, slot); } else if(image->need_load) { if(!osl_texture_system || image->builtin_data) device_load_image(device, scene, type, slot, progress); } } void ImageManager::device_load_builtin(Device *device, Scene *scene, Progress& progress) { /* Load only builtin images, Blender needs this to load evaluated * scene data from depsgraph before it is freed. */ if(!need_update) { return; } TaskPool pool; for(int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) { for(size_t slot = 0; slot < images[type].size(); slot++) { if(!images[type][slot]) continue; if(images[type][slot]->need_load) { if(images[type][slot]->builtin_data) { pool.push(function_bind(&ImageManager::device_load_image, this, device, scene, (ImageDataType)type, slot, &progress)); } } } } pool.wait_work(); } void ImageManager::device_free_builtin(Device *device) { for(int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) { for(size_t slot = 0; slot < images[type].size(); slot++) { if(images[type][slot] && images[type][slot]->builtin_data) device_free_image(device, (ImageDataType)type, slot); } } } void ImageManager::device_free(Device *device) { for(int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) { for(size_t slot = 0; slot < images[type].size(); slot++) { device_free_image(device, (ImageDataType)type, slot); } images[type].clear(); } } CCL_NAMESPACE_END