/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __INTEGRATOR_H__ #define __INTEGRATOR_H__ #include "kernel/kernel_types.h" #include "graph/node.h" CCL_NAMESPACE_BEGIN class Device; class DeviceScene; class Scene; class Integrator : public Node { public: NODE_DECLARE int max_bounce; int max_diffuse_bounce; int max_glossy_bounce; int max_transmission_bounce; int max_volume_bounce; int transparent_max_bounce; int ao_bounces; int volume_max_steps; float volume_step_size; bool caustics_reflective; bool caustics_refractive; float filter_glossy; int seed; float sample_clamp_direct; float sample_clamp_indirect; bool motion_blur; int aa_samples; int diffuse_samples; int glossy_samples; int transmission_samples; int ao_samples; int mesh_light_samples; int subsurface_samples; int volume_samples; int start_sample; bool sample_all_lights_direct; bool sample_all_lights_indirect; float light_sampling_threshold; enum Method { BRANCHED_PATH = 0, PATH = 1, NUM_METHODS, }; Method method; SamplingPattern sampling_pattern; bool need_update; Integrator(); ~Integrator(); void device_update(Device *device, DeviceScene *dscene, Scene *scene); void device_free(Device *device, DeviceScene *dscene); bool modified(const Integrator& integrator); void tag_update(Scene *scene); }; CCL_NAMESPACE_END #endif /* __INTEGRATOR_H__ */