/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ #ifndef __INTEGRATOR_H__ #define __INTEGRATOR_H__ #include "kernel_types.h" CCL_NAMESPACE_BEGIN class Device; class DeviceScene; class Scene; class Integrator { public: int min_bounce; int max_bounce; int max_diffuse_bounce; int max_glossy_bounce; int max_transmission_bounce; bool probalistic_termination; int transparent_min_bounce; int transparent_max_bounce; bool transparent_probalistic; bool transparent_shadows; bool no_caustics; float filter_glossy; int seed; int layer_flag; float sample_clamp; bool motion_blur; int aa_samples; int diffuse_samples; int glossy_samples; int transmission_samples; int ao_samples; int mesh_light_samples; int subsurface_samples; bool progressive; SamplingPattern sampling_pattern; bool need_update; Integrator(); ~Integrator(); void device_update(Device *device, DeviceScene *dscene, Scene *scene); void device_free(Device *device, DeviceScene *dscene); bool modified(const Integrator& integrator); void tag_update(Scene *scene); }; CCL_NAMESPACE_END #endif /* __INTEGRATOR_H__ */