/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __LIGHT_H__ #define __LIGHT_H__ #include "kernel_types.h" #include "util_types.h" #include "util_vector.h" CCL_NAMESPACE_BEGIN class Device; class DeviceScene; class Progress; class Scene; class Light { public: Light(); LightType type; float3 co; float3 dir; float size; float3 axisu; float sizeu; float3 axisv; float sizev; int map_resolution; float spot_angle; float spot_smooth; bool cast_shadow; bool use_mis; bool use_diffuse; bool use_glossy; bool use_transmission; int shader; int samples; void tag_update(Scene *scene); }; class LightManager { public: bool use_light_visibility; bool need_update; LightManager(); ~LightManager(); void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); void device_free(Device *device, DeviceScene *dscene); void tag_update(Scene *scene); protected: void device_update_points(Device *device, DeviceScene *dscene, Scene *scene); void device_update_distribution(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); void device_update_background(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); }; CCL_NAMESPACE_END #endif /* __LIGHT_H__ */