/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "render/particles.h" #include "device/device.h" #include "render/scene.h" #include "util/util_foreach.h" #include "util/util_hash.h" #include "util/util_logging.h" #include "util/util_map.h" #include "util/util_progress.h" #include "util/util_vector.h" CCL_NAMESPACE_BEGIN /* Particle System */ ParticleSystem::ParticleSystem() { } ParticleSystem::~ParticleSystem() { } void ParticleSystem::tag_update(Scene *scene) { scene->particle_system_manager->need_update = true; } /* Particle System Manager */ ParticleSystemManager::ParticleSystemManager() { need_update = true; } ParticleSystemManager::~ParticleSystemManager() { } void ParticleSystemManager::device_update_particles(Device *, DeviceScene *dscene, Scene *scene, Progress &progress) { /* count particles. * adds one dummy particle at the beginning to avoid invalid lookups, * in case a shader uses particle info without actual particle data. */ int num_particles = 1; for (size_t j = 0; j < scene->particle_systems.size(); j++) num_particles += scene->particle_systems[j]->particles.size(); KernelParticle *kparticles = dscene->particles.alloc(num_particles); /* dummy particle */ memset(kparticles, 0, sizeof(KernelParticle)); int i = 1; for (size_t j = 0; j < scene->particle_systems.size(); j++) { ParticleSystem *psys = scene->particle_systems[j]; for (size_t k = 0; k < psys->particles.size(); k++) { /* pack in texture */ Particle &pa = psys->particles[k]; kparticles[i].index = pa.index; kparticles[i].age = pa.age; kparticles[i].lifetime = pa.lifetime; kparticles[i].size = pa.size; kparticles[i].rotation = pa.rotation; kparticles[i].location = float3_to_float4(pa.location); kparticles[i].velocity = float3_to_float4(pa.velocity); kparticles[i].angular_velocity = float3_to_float4(pa.angular_velocity); i++; if (progress.get_cancel()) return; } } dscene->particles.copy_to_device(); } void ParticleSystemManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress) { if (!need_update) return; VLOG(1) << "Total " << scene->particle_systems.size() << " particle systems."; device_free(device, dscene); progress.set_status("Updating Particle Systems", "Copying Particles to device"); device_update_particles(device, dscene, scene, progress); if (progress.get_cancel()) return; need_update = false; } void ParticleSystemManager::device_free(Device *, DeviceScene *dscene) { dscene->particles.free(); } void ParticleSystemManager::tag_update(Scene * /*scene*/) { need_update = true; } CCL_NAMESPACE_END