/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __PARTICLES_H__ #define __PARTICLES_H__ #include "util_types.h" #include "util_vector.h" CCL_NAMESPACE_BEGIN class Device; class DeviceScene; class Progress; class Scene; /* Particle System */ struct Particle { int index; float age; float lifetime; float3 location; float4 rotation; float size; float3 velocity; float3 angular_velocity; }; class ParticleSystem { public: ParticleSystem(); ~ParticleSystem(); void tag_update(Scene *scene); vector particles; }; /* ParticleSystem Manager */ class ParticleSystemManager { public: bool need_update; ParticleSystemManager(); ~ParticleSystemManager(); void device_update_particles(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); void device_free(Device *device, DeviceScene *dscene); void tag_update(Scene *scene); }; CCL_NAMESPACE_END #endif /* __PARTICLES_H__ */