/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __PARTICLES_H__ #define __PARTICLES_H__ #include "util_types.h" #include "util_vector.h" CCL_NAMESPACE_BEGIN class Device; class DeviceScene; class Progress; class Scene; /* Particle System */ struct Particle { int index; float age; float lifetime; float3 location; float4 rotation; float size; float3 velocity; float3 angular_velocity; }; class ParticleSystem { public: ParticleSystem(); ~ParticleSystem(); void tag_update(Scene *scene); vector particles; }; /* ParticleSystem Manager */ class ParticleSystemManager { public: bool need_update; ParticleSystemManager(); ~ParticleSystemManager(); void device_update_particles(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); void device_free(Device *device, DeviceScene *dscene); void tag_update(Scene *scene); }; CCL_NAMESPACE_END #endif /* __PARTICLES_H__ */