/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __TABLES_H__ #define __TABLES_H__ #include "util/util_list.h" CCL_NAMESPACE_BEGIN class Device; class DeviceScene; class Scene; enum { TABLE_CHUNK_SIZE = 256 }; enum { TABLE_OFFSET_INVALID = -1 }; class LookupTables { public: struct Table { size_t offset; size_t size; }; bool need_update; list lookup_tables; LookupTables(); ~LookupTables(); void device_update(Device *device, DeviceScene *dscene); void device_free(Device *device, DeviceScene *dscene); size_t add_table(DeviceScene *dscene, vector& data); void remove_table(size_t *offset); }; CCL_NAMESPACE_END #endif /* __TABLES_H__ */