/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ #include "tile.h" #include "util_algorithm.h" #include "util_types.h" CCL_NAMESPACE_BEGIN TileManager::TileManager(bool progressive_, int num_samples_, int2 tile_size_, int start_resolution_, bool preserve_tile_device_, bool background_, TileOrder tile_order_, int num_devices_) { progressive = progressive_; tile_size = tile_size_; tile_order = tile_order_; start_resolution = start_resolution_; num_devices = num_devices_; preserve_tile_device = preserve_tile_device_; background = background_; BufferParams buffer_params; reset(buffer_params, 0); } TileManager::~TileManager() { } void TileManager::reset(BufferParams& params_, int num_samples_) { params = params_; int divider = 1; int w = params.width, h = params.height; if(start_resolution != INT_MAX) { while(w*h > start_resolution*start_resolution) { w = max(1, w/2); h = max(1, h/2); divider *= 2; } } num_samples = num_samples_; state.buffer = BufferParams(); state.sample = -1; state.num_tiles = 0; state.num_rendered_tiles = 0; state.num_samples = 0; state.resolution_divider = divider; state.tiles.clear(); } void TileManager::set_samples(int num_samples_) { num_samples = num_samples_; } /* splits image into tiles and assigns equal amount of tiles to every render device */ void TileManager::gen_tiles_global() { int resolution = state.resolution_divider; int image_w = max(1, params.width/resolution); int image_h = max(1, params.height/resolution); state.tiles.clear(); int tile_w = (tile_size.x >= image_w)? 1: (image_w + tile_size.x - 1)/tile_size.x; int tile_h = (tile_size.y >= image_h)? 1: (image_h + tile_size.y - 1)/tile_size.y; int num_logical_devices = preserve_tile_device? num_devices: 1; int num = min(image_h, num_logical_devices); int tile_index = 0; int tiles_per_device = (tile_w * tile_h + num - 1) / num; int cur_device = 0, cur_tiles = 0; for(int tile_y = 0; tile_y < tile_h; tile_y++) { for(int tile_x = 0; tile_x < tile_w; tile_x++, tile_index++) { int x = tile_x * tile_size.x; int y = tile_y * tile_size.y; int w = (tile_x == tile_w-1)? image_w - x: tile_size.x; int h = (tile_y == tile_h-1)? image_h - y: tile_size.y; state.tiles.push_back(Tile(tile_index, x, y, w, h, cur_device)); cur_tiles++; if(cur_tiles == tiles_per_device) { cur_tiles = 0; cur_device++; } } } } /* slices image into as much pieces as how many devices are rendering this image */ void TileManager::gen_tiles_sliced() { int resolution = state.resolution_divider; int image_w = max(1, params.width/resolution); int image_h = max(1, params.height/resolution); state.tiles.clear(); int num_logical_devices = preserve_tile_device? num_devices: 1; int num = min(image_h, num_logical_devices); int tile_index = 0; for(int device = 0; device < num; device++) { int device_y = (image_h/num)*device; int device_h = (device == num-1)? image_h - device*(image_h/num): image_h/num; int tile_w = (tile_size.x >= image_w)? 1: (image_w + tile_size.x - 1)/tile_size.x; int tile_h = (tile_size.y >= device_h)? 1: (device_h + tile_size.y - 1)/tile_size.y; for(int tile_y = 0; tile_y < tile_h; tile_y++) { for(int tile_x = 0; tile_x < tile_w; tile_x++, tile_index++) { int x = tile_x * tile_size.x; int y = tile_y * tile_size.y; int w = (tile_x == tile_w-1)? image_w - x: tile_size.x; int h = (tile_y == tile_h-1)? device_h - y: tile_size.y; state.tiles.push_back(Tile(tile_index, x, y + device_y, w, h, device)); } } } } void TileManager::set_tiles() { int resolution = state.resolution_divider; int image_w = max(1, params.width/resolution); int image_h = max(1, params.height/resolution); if(background) gen_tiles_global(); else gen_tiles_sliced(); state.num_tiles = state.tiles.size(); state.buffer.width = image_w; state.buffer.height = image_h; state.buffer.full_x = params.full_x/resolution; state.buffer.full_y = params.full_y/resolution; state.buffer.full_width = max(1, params.full_width/resolution); state.buffer.full_height = max(1, params.full_height/resolution); } list::iterator TileManager::next_viewport_tile(int device) { list::iterator iter; int logical_device = preserve_tile_device? device: 0; for(iter = state.tiles.begin(); iter != state.tiles.end(); iter++) { if(iter->device == logical_device && iter->rendering == false) return iter; } return state.tiles.end(); } list::iterator TileManager::next_background_tile(int device, TileOrder tile_order) { list::iterator iter, best = state.tiles.end(); int resolution = state.resolution_divider; int logical_device = preserve_tile_device? device: 0; int64_t cordx = max(1, params.width/resolution); int64_t cordy = max(1, params.height/resolution); int64_t mindist = INT_MAX; int64_t centx = cordx / 2, centy = cordy / 2; for(iter = state.tiles.begin(); iter != state.tiles.end(); iter++) { if(iter->device == logical_device && iter->rendering == false) { Tile &cur_tile = *iter; int64_t distx = cordx; int64_t disty = cordy; switch (tile_order) { case TILE_CENTER: distx = centx - (cur_tile.x + (cur_tile.w / 2)); disty = centy - (cur_tile.y + (cur_tile.h / 2)); distx = (int64_t)sqrt((double)(distx * distx + disty * disty)); break; case TILE_RIGHT_TO_LEFT: distx = cordx - cur_tile.x; break; case TILE_LEFT_TO_RIGHT: distx = cordx + cur_tile.x; break; case TILE_TOP_TO_BOTTOM: distx = cordx - cur_tile.y; break; case TILE_BOTTOM_TO_TOP: distx = cordx + cur_tile.y; break; default: break; } if(distx < mindist) { best = iter; mindist = distx; } } } return best; } bool TileManager::next_tile(Tile& tile, int device) { list::iterator tile_it; if (background) tile_it = next_background_tile(device, tile_order); else tile_it = next_viewport_tile(device); if(tile_it != state.tiles.end()) { tile_it->rendering = true; tile = *tile_it; state.num_rendered_tiles++; return true; } return false; } bool TileManager::done() { return (state.sample+state.num_samples >= num_samples && state.resolution_divider == 1); } bool TileManager::next() { if(done()) return false; if(progressive && state.resolution_divider > 1) { state.sample = 0; state.resolution_divider /= 2; state.num_samples = 1; set_tiles(); } else { state.sample++; if(progressive) state.num_samples = 1; else state.num_samples = num_samples; state.resolution_divider = 1; set_tiles(); } return true; } CCL_NAMESPACE_END