/* * Copyright 2011-2018 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "scene/alembic.h" #include "scene/alembic_read.h" #include "scene/camera.h" #include "scene/curves.h" #include "scene/mesh.h" #include "scene/object.h" #include "scene/pointcloud.h" #include "scene/scene.h" #include "scene/shader.h" #include "util/foreach.h" #include "util/log.h" #include "util/progress.h" #include "util/transform.h" #include "util/vector.h" #ifdef WITH_ALEMBIC using namespace Alembic::AbcGeom; CCL_NAMESPACE_BEGIN /* TODO(kevindietrich): motion blur support. */ template static vector parse_face_sets_for_shader_assignment( SchemaType &schema, const array &used_shaders) { vector result; std::vector face_set_names; schema.getFaceSetNames(face_set_names); if (face_set_names.empty()) { return result; } for (const std::string &face_set_name : face_set_names) { int shader_index = 0; for (Node *node : used_shaders) { if (node->name == face_set_name) { break; } ++shader_index; } if (shader_index >= used_shaders.size()) { /* use the first shader instead if none was found */ shader_index = 0; } const Alembic::AbcGeom::IFaceSet face_set = schema.getFaceSet(face_set_name); if (!face_set.valid()) { continue; } result.push_back({face_set, shader_index}); } return result; } void CachedData::clear() { attributes.clear(); curve_first_key.clear(); curve_keys.clear(); curve_radius.clear(); curve_shader.clear(); num_ngons.clear(); shader.clear(); subd_creases_edge.clear(); subd_creases_weight.clear(); subd_face_corners.clear(); subd_num_corners.clear(); subd_ptex_offset.clear(); subd_smooth.clear(); subd_start_corner.clear(); transforms.clear(); triangles.clear(); uv_loops.clear(); vertices.clear(); points.clear(); radiuses.clear(); points_shader.clear(); for (CachedAttribute &attr : attributes) { attr.data.clear(); } attributes.clear(); } CachedData::CachedAttribute &CachedData::add_attribute(const ustring &name, const TimeSampling &time_sampling) { for (auto &attr : attributes) { if (attr.name == name) { return attr; } } CachedAttribute &attr = attributes.emplace_back(); attr.name = name; attr.data.set_time_sampling(time_sampling); return attr; } bool CachedData::is_constant() const { # define CHECK_IF_CONSTANT(data) \ if (!data.is_constant()) { \ return false; \ } CHECK_IF_CONSTANT(curve_first_key) CHECK_IF_CONSTANT(curve_keys) CHECK_IF_CONSTANT(curve_radius) CHECK_IF_CONSTANT(curve_shader) CHECK_IF_CONSTANT(num_ngons) CHECK_IF_CONSTANT(shader) CHECK_IF_CONSTANT(subd_creases_edge) CHECK_IF_CONSTANT(subd_creases_weight) CHECK_IF_CONSTANT(subd_face_corners) CHECK_IF_CONSTANT(subd_num_corners) CHECK_IF_CONSTANT(subd_ptex_offset) CHECK_IF_CONSTANT(subd_smooth) CHECK_IF_CONSTANT(subd_start_corner) CHECK_IF_CONSTANT(transforms) CHECK_IF_CONSTANT(triangles) CHECK_IF_CONSTANT(uv_loops) CHECK_IF_CONSTANT(vertices) CHECK_IF_CONSTANT(points) CHECK_IF_CONSTANT(radiuses) CHECK_IF_CONSTANT(points_shader) for (const CachedAttribute &attr : attributes) { if (!attr.data.is_constant()) { return false; } } return true; # undef CHECK_IF_CONSTANT } void CachedData::invalidate_last_loaded_time(bool attributes_only) { if (attributes_only) { for (CachedAttribute &attr : attributes) { attr.data.invalidate_last_loaded_time(); } return; } curve_first_key.invalidate_last_loaded_time(); curve_keys.invalidate_last_loaded_time(); curve_radius.invalidate_last_loaded_time(); curve_shader.invalidate_last_loaded_time(); num_ngons.invalidate_last_loaded_time(); shader.invalidate_last_loaded_time(); subd_creases_edge.invalidate_last_loaded_time(); subd_creases_weight.invalidate_last_loaded_time(); subd_face_corners.invalidate_last_loaded_time(); subd_num_corners.invalidate_last_loaded_time(); subd_ptex_offset.invalidate_last_loaded_time(); subd_smooth.invalidate_last_loaded_time(); subd_start_corner.invalidate_last_loaded_time(); transforms.invalidate_last_loaded_time(); triangles.invalidate_last_loaded_time(); uv_loops.invalidate_last_loaded_time(); vertices.invalidate_last_loaded_time(); points.invalidate_last_loaded_time(); radiuses.invalidate_last_loaded_time(); points_shader.invalidate_last_loaded_time(); } void CachedData::set_time_sampling(TimeSampling time_sampling) { curve_first_key.set_time_sampling(time_sampling); curve_keys.set_time_sampling(time_sampling); curve_radius.set_time_sampling(time_sampling); curve_shader.set_time_sampling(time_sampling); num_ngons.set_time_sampling(time_sampling); shader.set_time_sampling(time_sampling); subd_creases_edge.set_time_sampling(time_sampling); subd_creases_weight.set_time_sampling(time_sampling); subd_face_corners.set_time_sampling(time_sampling); subd_num_corners.set_time_sampling(time_sampling); subd_ptex_offset.set_time_sampling(time_sampling); subd_smooth.set_time_sampling(time_sampling); subd_start_corner.set_time_sampling(time_sampling); transforms.set_time_sampling(time_sampling); triangles.set_time_sampling(time_sampling); uv_loops.set_time_sampling(time_sampling); vertices.set_time_sampling(time_sampling); points.set_time_sampling(time_sampling); radiuses.set_time_sampling(time_sampling); points_shader.set_time_sampling(time_sampling); for (CachedAttribute &attr : attributes) { attr.data.set_time_sampling(time_sampling); } } size_t CachedData::memory_used() const { size_t mem_used = 0; mem_used += curve_first_key.memory_used(); mem_used += curve_keys.memory_used(); mem_used += curve_radius.memory_used(); mem_used += curve_shader.memory_used(); mem_used += num_ngons.memory_used(); mem_used += shader.memory_used(); mem_used += subd_creases_edge.memory_used(); mem_used += subd_creases_weight.memory_used(); mem_used += subd_face_corners.memory_used(); mem_used += subd_num_corners.memory_used(); mem_used += subd_ptex_offset.memory_used(); mem_used += subd_smooth.memory_used(); mem_used += subd_start_corner.memory_used(); mem_used += transforms.memory_used(); mem_used += triangles.memory_used(); mem_used += uv_loops.memory_used(); mem_used += vertices.memory_used(); mem_used += points.memory_used(); mem_used += radiuses.memory_used(); mem_used += points_shader.memory_used(); for (const CachedAttribute &attr : attributes) { mem_used += attr.data.memory_used(); } return mem_used; } static M44d convert_yup_zup(const M44d &mtx, float scale_mult) { V3d scale, shear, rotation, translation; extractSHRT(mtx, scale, shear, rotation, translation, true, IMATH_INTERNAL_NAMESPACE::Euler::XZY); M44d rot_mat, scale_mat, trans_mat; rot_mat.setEulerAngles(V3d(rotation.x, -rotation.z, rotation.y)); scale_mat.setScale(V3d(scale.x, scale.z, scale.y)); trans_mat.setTranslation(V3d(translation.x, -translation.z, translation.y)); M44d temp_mat = scale_mat * rot_mat * trans_mat; scale_mat.setScale(static_cast(scale_mult)); return temp_mat * scale_mat; } static void transform_decompose( const M44d &mat, V3d &scale, V3d &shear, Quatd &rotation, V3d &translation) { M44d mat_remainder(mat); /* extract scale and shear */ Imath::extractAndRemoveScalingAndShear(mat_remainder, scale, shear); /* extract translation */ translation.x = mat_remainder[3][0]; translation.y = mat_remainder[3][1]; translation.z = mat_remainder[3][2]; /* extract rotation */ rotation = extractQuat(mat_remainder); } static M44d transform_compose(const V3d &scale, const V3d &shear, const Quatd &rotation, const V3d &translation) { M44d scale_mat, shear_mat, rot_mat, trans_mat; scale_mat.setScale(scale); shear_mat.setShear(shear); rot_mat = rotation.toMatrix44(); trans_mat.setTranslation(translation); return scale_mat * shear_mat * rot_mat * trans_mat; } /* get the matrix for the specified time, or return the identity matrix if there is no exact match */ static M44d get_matrix_for_time(const MatrixSampleMap &samples, chrono_t time) { MatrixSampleMap::const_iterator iter = samples.find(time); if (iter != samples.end()) { return iter->second; } return M44d(); } /* get the matrix for the specified time, or interpolate between samples if there is no exact match */ static M44d get_interpolated_matrix_for_time(const MatrixSampleMap &samples, chrono_t time) { if (samples.empty()) { return M44d(); } /* see if exact match */ MatrixSampleMap::const_iterator iter = samples.find(time); if (iter != samples.end()) { return iter->second; } if (samples.size() == 1) { return samples.begin()->second; } if (time <= samples.begin()->first) { return samples.begin()->second; } if (time >= samples.rbegin()->first) { return samples.rbegin()->second; } /* find previous and next time sample to interpolate */ chrono_t prev_time = samples.begin()->first; chrono_t next_time = samples.rbegin()->first; for (MatrixSampleMap::const_iterator I = samples.begin(); I != samples.end(); ++I) { chrono_t current_time = (*I).first; if (current_time > prev_time && current_time <= time) { prev_time = current_time; } if (current_time > next_time && current_time >= time) { next_time = current_time; } } const M44d prev_mat = get_matrix_for_time(samples, prev_time); const M44d next_mat = get_matrix_for_time(samples, next_time); V3d prev_scale, next_scale; V3d prev_shear, next_shear; V3d prev_translation, next_translation; Quatd prev_rotation, next_rotation; transform_decompose(prev_mat, prev_scale, prev_shear, prev_rotation, prev_translation); transform_decompose(next_mat, next_scale, next_shear, next_rotation, next_translation); chrono_t t = (time - prev_time) / (next_time - prev_time); /* Ensure rotation around the shortest angle. */ if ((prev_rotation ^ next_rotation) < 0) { next_rotation = -next_rotation; } return transform_compose(Imath::lerp(prev_scale, next_scale, t), Imath::lerp(prev_shear, next_shear, t), Imath::slerp(prev_rotation, next_rotation, t), Imath::lerp(prev_translation, next_translation, t)); } static void concatenate_xform_samples(const MatrixSampleMap &parent_samples, const MatrixSampleMap &local_samples, MatrixSampleMap &output_samples) { set union_of_samples; for (const std::pair pair : parent_samples) { union_of_samples.insert(pair.first); } for (const std::pair pair : local_samples) { union_of_samples.insert(pair.first); } foreach (chrono_t time, union_of_samples) { M44d parent_matrix = get_interpolated_matrix_for_time(parent_samples, time); M44d local_matrix = get_interpolated_matrix_for_time(local_samples, time); output_samples[time] = local_matrix * parent_matrix; } } static Transform make_transform(const M44d &a, float scale) { M44d m = convert_yup_zup(a, scale); Transform trans; for (int j = 0; j < 3; j++) { for (int i = 0; i < 4; i++) { trans[j][i] = static_cast(m[i][j]); } } return trans; } NODE_DEFINE(AlembicObject) { NodeType *type = NodeType::add("alembic_object", create); SOCKET_STRING(path, "Alembic Path", ustring()); SOCKET_NODE_ARRAY(used_shaders, "Used Shaders", Shader::get_node_type()); SOCKET_BOOLEAN(ignore_subdivision, "Ignore Subdivision", true); SOCKET_INT(subd_max_level, "Max Subdivision Level", 1); SOCKET_FLOAT(subd_dicing_rate, "Subdivision Dicing Rate", 1.0f); SOCKET_FLOAT(radius_scale, "Radius Scale", 1.0f); return type; } AlembicObject::AlembicObject() : Node(get_node_type()) { schema_type = INVALID; } AlembicObject::~AlembicObject() { } void AlembicObject::set_object(Object *object_) { object = object_; } Object *AlembicObject::get_object() { return object; } bool AlembicObject::has_data_loaded() const { return data_loaded; } void AlembicObject::load_data_in_cache(CachedData &cached_data, AlembicProcedural *proc, IPolyMeshSchema &schema, Progress &progress) { /* Only load data for the original Geometry. */ if (instance_of) { return; } cached_data.clear(); PolyMeshSchemaData data; data.topology_variance = schema.getTopologyVariance(); data.time_sampling = schema.getTimeSampling(); data.positions = schema.getPositionsProperty(); data.face_counts = schema.getFaceCountsProperty(); data.face_indices = schema.getFaceIndicesProperty(); data.normals = schema.getNormalsParam(); data.num_samples = schema.getNumSamples(); data.shader_face_sets = parse_face_sets_for_shader_assignment(schema, get_used_shaders()); read_geometry_data(proc, cached_data, data, progress); if (progress.get_cancel()) { return; } /* Use the schema as the base compound property to also be able to look for top level properties. */ read_attributes( proc, cached_data, schema, schema.getUVsParam(), get_requested_attributes(), progress); if (progress.get_cancel()) { return; } cached_data.invalidate_last_loaded_time(true); data_loaded = true; } void AlembicObject::load_data_in_cache(CachedData &cached_data, AlembicProcedural *proc, ISubDSchema &schema, Progress &progress) { /* Only load data for the original Geometry. */ if (instance_of) { return; } cached_data.clear(); if (this->get_ignore_subdivision()) { PolyMeshSchemaData data; data.topology_variance = schema.getTopologyVariance(); data.time_sampling = schema.getTimeSampling(); data.positions = schema.getPositionsProperty(); data.face_counts = schema.getFaceCountsProperty(); data.face_indices = schema.getFaceIndicesProperty(); data.num_samples = schema.getNumSamples(); data.velocities = schema.getVelocitiesProperty(); data.shader_face_sets = parse_face_sets_for_shader_assignment(schema, get_used_shaders()); read_geometry_data(proc, cached_data, data, progress); if (progress.get_cancel()) { return; } /* Use the schema as the base compound property to also be able to look for top level * properties. */ read_attributes( proc, cached_data, schema, schema.getUVsParam(), get_requested_attributes(), progress); cached_data.invalidate_last_loaded_time(true); data_loaded = true; return; } SubDSchemaData data; data.time_sampling = schema.getTimeSampling(); data.num_samples = schema.getNumSamples(); data.topology_variance = schema.getTopologyVariance(); data.face_counts = schema.getFaceCountsProperty(); data.face_indices = schema.getFaceIndicesProperty(); data.positions = schema.getPositionsProperty(); data.face_varying_interpolate_boundary = schema.getFaceVaryingInterpolateBoundaryProperty(); data.face_varying_propagate_corners = schema.getFaceVaryingPropagateCornersProperty(); data.interpolate_boundary = schema.getInterpolateBoundaryProperty(); data.crease_indices = schema.getCreaseIndicesProperty(); data.crease_lengths = schema.getCreaseLengthsProperty(); data.crease_sharpnesses = schema.getCreaseSharpnessesProperty(); data.corner_indices = schema.getCornerIndicesProperty(); data.corner_sharpnesses = schema.getCornerSharpnessesProperty(); data.holes = schema.getHolesProperty(); data.subdivision_scheme = schema.getSubdivisionSchemeProperty(); data.velocities = schema.getVelocitiesProperty(); data.shader_face_sets = parse_face_sets_for_shader_assignment(schema, get_used_shaders()); read_geometry_data(proc, cached_data, data, progress); if (progress.get_cancel()) { return; } /* Use the schema as the base compound property to also be able to look for top level properties. */ read_attributes( proc, cached_data, schema, schema.getUVsParam(), get_requested_attributes(), progress); cached_data.invalidate_last_loaded_time(true); data_loaded = true; } void AlembicObject::load_data_in_cache(CachedData &cached_data, AlembicProcedural *proc, const ICurvesSchema &schema, Progress &progress) { /* Only load data for the original Geometry. */ if (instance_of) { return; } cached_data.clear(); CurvesSchemaData data; data.positions = schema.getPositionsProperty(); data.position_weights = schema.getPositionWeightsProperty(); data.normals = schema.getNormalsParam(); data.knots = schema.getKnotsProperty(); data.orders = schema.getOrdersProperty(); data.widths = schema.getWidthsParam(); data.velocities = schema.getVelocitiesProperty(); data.time_sampling = schema.getTimeSampling(); data.topology_variance = schema.getTopologyVariance(); data.num_samples = schema.getNumSamples(); data.num_vertices = schema.getNumVerticesProperty(); data.default_radius = proc->get_default_radius(); data.radius_scale = get_radius_scale(); read_geometry_data(proc, cached_data, data, progress); if (progress.get_cancel()) { return; } /* Use the schema as the base compound property to also be able to look for top level properties. */ read_attributes( proc, cached_data, schema, schema.getUVsParam(), get_requested_attributes(), progress); cached_data.invalidate_last_loaded_time(true); data_loaded = true; } void AlembicObject::setup_transform_cache(CachedData &cached_data, float scale) { cached_data.transforms.clear(); cached_data.transforms.invalidate_last_loaded_time(); if (scale == 0.0f) { scale = 1.0f; } if (xform_time_sampling) { cached_data.transforms.set_time_sampling(*xform_time_sampling); } if (xform_samples.size() == 0) { Transform tfm = transform_scale(make_float3(scale)); cached_data.transforms.add_data(tfm, 0.0); } else { /* It is possible for a leaf node of the hierarchy to have multiple samples for its transforms * if a sibling has animated transforms. So check if we indeed have animated transformations. */ M44d first_matrix = xform_samples.begin()->first; bool has_animation = false; for (const std::pair pair : xform_samples) { if (pair.second != first_matrix) { has_animation = true; break; } } if (!has_animation) { Transform tfm = make_transform(first_matrix, scale); cached_data.transforms.add_data(tfm, 0.0); } else { for (const std::pair pair : xform_samples) { Transform tfm = make_transform(pair.second, scale); cached_data.transforms.add_data(tfm, pair.first); } } } } AttributeRequestSet AlembicObject::get_requested_attributes() { AttributeRequestSet requested_attributes; Geometry *geometry = object->get_geometry(); assert(geometry); foreach (Node *node, geometry->get_used_shaders()) { Shader *shader = static_cast(node); foreach (const AttributeRequest &attr, shader->attributes.requests) { if (attr.name != "") { requested_attributes.add(attr.name); } } } return requested_attributes; } /* Update existing attributes and remove any attribute not in the cached_data, those attributes * were added by Cycles (e.g. face normals) */ static void update_attributes(AttributeSet &attributes, CachedData &cached_data, double frame_time) { set cached_attributes; for (CachedData::CachedAttribute &attribute : cached_data.attributes) { const CacheLookupResult> result = attribute.data.data_for_time(frame_time); if (result.has_no_data_for_time()) { continue; } Attribute *attr = nullptr; if (attribute.std != ATTR_STD_NONE) { attr = attributes.add(attribute.std, attribute.name); } else { attr = attributes.add(attribute.name, attribute.type_desc, attribute.element); } assert(attr); cached_attributes.insert(attr); if (!result.has_new_data()) { continue; } const ccl::array &attr_data = result.get_data(); /* weak way of detecting if the topology has changed * todo: reuse code from device_update patch */ if (attr->buffer.size() != attr_data.size()) { attr->buffer.resize(attr_data.size()); } memcpy(attr->data(), attr_data.data(), attr_data.size()); attr->modified = true; } /* remove any attributes not in cached_attributes */ list::iterator it; for (it = attributes.attributes.begin(); it != attributes.attributes.end();) { if (cached_attributes.find(&(*it)) == cached_attributes.end()) { attributes.remove(it++); continue; } it++; } } NODE_DEFINE(AlembicProcedural) { NodeType *type = NodeType::add("alembic", create); SOCKET_STRING(filepath, "Filename", ustring()); SOCKET_FLOAT(frame, "Frame", 1.0f); SOCKET_FLOAT(start_frame, "Start Frame", 1.0f); SOCKET_FLOAT(end_frame, "End Frame", 1.0f); SOCKET_FLOAT(frame_rate, "Frame Rate", 24.0f); SOCKET_FLOAT(frame_offset, "Frame Offset", 0.0f); SOCKET_FLOAT(default_radius, "Default Radius", 0.01f); SOCKET_FLOAT(scale, "Scale", 1.0f); SOCKET_NODE_ARRAY(objects, "Objects", AlembicObject::get_node_type()); SOCKET_BOOLEAN(use_prefetch, "Use Prefetch", true); SOCKET_INT(prefetch_cache_size, "Prefetch Cache Size", 4096); return type; } AlembicProcedural::AlembicProcedural() : Procedural(get_node_type()) { objects_loaded = false; scene_ = nullptr; } AlembicProcedural::~AlembicProcedural() { ccl::set geometries_set; ccl::set objects_set; ccl::set abc_objects_set; foreach (Node *node, objects) { AlembicObject *abc_object = static_cast(node); if (abc_object->get_object()) { objects_set.insert(abc_object->get_object()); if (abc_object->get_object()->get_geometry()) { geometries_set.insert(abc_object->get_object()->get_geometry()); } } delete_node(abc_object); } /* We may delete a Procedural before rendering started, so scene_ can be null. */ if (!scene_) { assert(geometries_set.empty()); assert(objects_set.empty()); return; } scene_->delete_nodes(geometries_set, this); scene_->delete_nodes(objects_set, this); } void AlembicProcedural::generate(Scene *scene, Progress &progress) { assert(scene_ == nullptr || scene_ == scene); scene_ = scene; if (frame < start_frame || frame > end_frame) { clear_modified(); return; } bool need_shader_updates = false; bool need_data_updates = false; foreach (Node *object_node, objects) { AlembicObject *object = static_cast(object_node); if (object->is_modified()) { need_data_updates = true; } /* Check if the shaders were modified. */ if (object->used_shaders_is_modified() && object->get_object() && object->get_object()->get_geometry()) { Geometry *geometry = object->get_object()->get_geometry(); array used_shaders = object->get_used_shaders(); geometry->set_used_shaders(used_shaders); need_shader_updates = true; } /* Check for changes in shaders (e.g. newly requested attributes). */ foreach (Node *shader_node, object->get_used_shaders()) { Shader *shader = static_cast(shader_node); if (shader->need_update_geometry()) { object->need_shader_update = true; need_shader_updates = true; } } } if (!is_modified() && !need_shader_updates && !need_data_updates) { return; } if (!archive.valid()) { Alembic::AbcCoreFactory::IFactory factory; factory.setPolicy(Alembic::Abc::ErrorHandler::kQuietNoopPolicy); archive = factory.getArchive(filepath.c_str()); if (!archive.valid()) { /* avoid potential infinite update loops in viewport synchronization */ filepath.clear(); clear_modified(); return; } } if (!objects_loaded || objects_is_modified()) { load_objects(progress); objects_loaded = true; } const chrono_t frame_time = (chrono_t)((frame - frame_offset) / frame_rate); /* Clear the subdivision caches as the data is stored differently. */ for (Node *node : objects) { AlembicObject *object = static_cast(node); if (object->schema_type != AlembicObject::SUBD) { continue; } if (object->ignore_subdivision_is_modified()) { object->clear_cache(); } } if (use_prefetch_is_modified()) { if (!use_prefetch) { for (Node *node : objects) { AlembicObject *object = static_cast(node); object->clear_cache(); } } } if (prefetch_cache_size_is_modified()) { /* Check whether the current memory usage fits in the new requested size, * abort the render if it is any higher. */ size_t memory_used = 0ul; for (Node *node : objects) { AlembicObject *object = static_cast(node); memory_used += object->get_cached_data().memory_used(); } if (memory_used > get_prefetch_cache_size_in_bytes()) { progress.set_error("Error: Alembic Procedural memory limit reached"); return; } } build_caches(progress); foreach (Node *node, objects) { AlembicObject *object = static_cast(node); if (progress.get_cancel()) { return; } /* skip constant objects */ if (object->is_constant() && !object->is_modified() && !object->need_shader_update && !scale_is_modified()) { continue; } if (object->schema_type == AlembicObject::POLY_MESH) { read_mesh(object, frame_time); } else if (object->schema_type == AlembicObject::CURVES) { read_curves(object, frame_time); } else if (object->schema_type == AlembicObject::POINTS) { read_points(object, frame_time); } else if (object->schema_type == AlembicObject::SUBD) { read_subd(object, frame_time); } object->need_shader_update = false; object->clear_modified(); } clear_modified(); } void AlembicProcedural::add_object(AlembicObject *object) { objects.push_back_slow(object); tag_objects_modified(); } void AlembicProcedural::tag_update(Scene *scene) { scene->procedural_manager->tag_update(); } AlembicObject *AlembicProcedural::get_or_create_object(const ustring &path) { foreach (Node *node, objects) { AlembicObject *object = static_cast(node); if (object->get_path() == path) { return object; } } AlembicObject *object = create_node(); object->set_path(path); add_object(object); return object; } void AlembicProcedural::load_objects(Progress &progress) { unordered_map object_map; foreach (Node *node, objects) { AlembicObject *object = static_cast(node); /* only consider newly added objects */ if (object->get_object() == nullptr) { object_map.insert({object->get_path().c_str(), object}); } } IObject root = archive.getTop(); for (size_t i = 0; i < root.getNumChildren(); ++i) { walk_hierarchy(root, root.getChildHeader(i), {}, object_map, progress); } /* Create nodes in the scene. */ for (std::pair pair : object_map) { AlembicObject *abc_object = pair.second; Geometry *geometry = nullptr; if (!abc_object->instance_of) { if (abc_object->schema_type == AlembicObject::CURVES) { geometry = scene_->create_node(); } else if (abc_object->schema_type == AlembicObject::POINTS) { geometry = scene_->create_node(); } else if (abc_object->schema_type == AlembicObject::POLY_MESH || abc_object->schema_type == AlembicObject::SUBD) { geometry = scene_->create_node(); } else { continue; } geometry->set_owner(this); geometry->name = abc_object->iobject.getName(); array used_shaders = abc_object->get_used_shaders(); geometry->set_used_shaders(used_shaders); } Object *object = scene_->create_node(); object->set_owner(this); object->set_geometry(geometry); object->name = abc_object->iobject.getName(); abc_object->set_object(object); } /* Share geometries between instances. */ foreach (Node *node, objects) { AlembicObject *abc_object = static_cast(node); if (abc_object->instance_of) { abc_object->get_object()->set_geometry( abc_object->instance_of->get_object()->get_geometry()); abc_object->schema_type = abc_object->instance_of->schema_type; } } } void AlembicProcedural::read_mesh(AlembicObject *abc_object, Abc::chrono_t frame_time) { CachedData &cached_data = abc_object->get_cached_data(); /* update sockets */ Object *object = abc_object->get_object(); cached_data.transforms.copy_to_socket(frame_time, object, object->get_tfm_socket()); if (object->is_modified()) { object->tag_update(scene_); } /* Only update sockets for the original Geometry. */ if (abc_object->instance_of) { return; } Mesh *mesh = static_cast(object->get_geometry()); /* Make sure shader ids are also updated. */ if (mesh->used_shaders_is_modified()) { mesh->tag_shader_modified(); } cached_data.vertices.copy_to_socket(frame_time, mesh, mesh->get_verts_socket()); cached_data.shader.copy_to_socket(frame_time, mesh, mesh->get_shader_socket()); array *triangle_data = cached_data.triangles.data_for_time(frame_time).get_data_or_null(); if (triangle_data) { array triangles; array smooth; triangles.reserve(triangle_data->size() * 3); smooth.reserve(triangle_data->size()); for (size_t i = 0; i < triangle_data->size(); ++i) { int3 tri = (*triangle_data)[i]; triangles.push_back_reserved(tri.x); triangles.push_back_reserved(tri.y); triangles.push_back_reserved(tri.z); smooth.push_back_reserved(1); } mesh->set_triangles(triangles); mesh->set_smooth(smooth); } /* update attributes */ update_attributes(mesh->attributes, cached_data, frame_time); if (mesh->is_modified()) { bool need_rebuild = mesh->triangles_is_modified(); mesh->tag_update(scene_, need_rebuild); } } void AlembicProcedural::read_subd(AlembicObject *abc_object, Abc::chrono_t frame_time) { if (abc_object->get_ignore_subdivision()) { read_mesh(abc_object, frame_time); return; } CachedData &cached_data = abc_object->get_cached_data(); /* Update sockets. */ Object *object = abc_object->get_object(); cached_data.transforms.copy_to_socket(frame_time, object, object->get_tfm_socket()); if (object->is_modified()) { object->tag_update(scene_); } /* Only update sockets for the original Geometry. */ if (abc_object->instance_of) { return; } if (abc_object->subd_max_level_is_modified() || abc_object->subd_dicing_rate_is_modified()) { /* need to reset the current data is something changed */ cached_data.invalidate_last_loaded_time(); } Mesh *mesh = static_cast(object->get_geometry()); /* Make sure shader ids are also updated. */ if (mesh->used_shaders_is_modified()) { mesh->tag_shader_modified(); } /* Cycles overwrites the original triangles when computing displacement, so we always have to * repass the data if something is animated (vertices most likely) to avoid buffer overflows. */ if (!cached_data.is_constant()) { cached_data.invalidate_last_loaded_time(); /* remove previous triangles, if any */ array triangles; mesh->set_triangles(triangles); } mesh->clear_non_sockets(); /* Alembic is OpenSubDiv compliant, there is no option to set another subdivision type. */ mesh->set_subdivision_type(Mesh::SubdivisionType::SUBDIVISION_CATMULL_CLARK); mesh->set_subd_max_level(abc_object->get_subd_max_level()); mesh->set_subd_dicing_rate(abc_object->get_subd_dicing_rate()); cached_data.vertices.copy_to_socket(frame_time, mesh, mesh->get_verts_socket()); /* cached_data.shader is also used for subd_shader */ cached_data.shader.copy_to_socket(frame_time, mesh, mesh->get_subd_shader_socket()); cached_data.subd_start_corner.copy_to_socket( frame_time, mesh, mesh->get_subd_start_corner_socket()); cached_data.subd_num_corners.copy_to_socket( frame_time, mesh, mesh->get_subd_num_corners_socket()); cached_data.subd_smooth.copy_to_socket(frame_time, mesh, mesh->get_subd_smooth_socket()); cached_data.subd_ptex_offset.copy_to_socket( frame_time, mesh, mesh->get_subd_ptex_offset_socket()); cached_data.subd_face_corners.copy_to_socket( frame_time, mesh, mesh->get_subd_face_corners_socket()); cached_data.num_ngons.copy_to_socket(frame_time, mesh, mesh->get_num_ngons_socket()); cached_data.subd_creases_edge.copy_to_socket( frame_time, mesh, mesh->get_subd_creases_edge_socket()); cached_data.subd_creases_weight.copy_to_socket( frame_time, mesh, mesh->get_subd_creases_weight_socket()); mesh->set_num_subd_faces(mesh->get_subd_shader().size()); /* Update attributes. */ update_attributes(mesh->subd_attributes, cached_data, frame_time); if (mesh->is_modified()) { bool need_rebuild = (mesh->triangles_is_modified()) || (mesh->subd_num_corners_is_modified()) || (mesh->subd_shader_is_modified()) || (mesh->subd_smooth_is_modified()) || (mesh->subd_ptex_offset_is_modified()) || (mesh->subd_start_corner_is_modified()) || (mesh->subd_face_corners_is_modified()); mesh->tag_update(scene_, need_rebuild); } } void AlembicProcedural::read_curves(AlembicObject *abc_object, Abc::chrono_t frame_time) { CachedData &cached_data = abc_object->get_cached_data(); /* update sockets */ Object *object = abc_object->get_object(); cached_data.transforms.copy_to_socket(frame_time, object, object->get_tfm_socket()); if (object->is_modified()) { object->tag_update(scene_); } /* Only update sockets for the original Geometry. */ if (abc_object->instance_of) { return; } Hair *hair = static_cast(object->get_geometry()); /* Make sure shader ids are also updated. */ if (hair->used_shaders_is_modified()) { hair->tag_curve_shader_modified(); } cached_data.curve_keys.copy_to_socket(frame_time, hair, hair->get_curve_keys_socket()); cached_data.curve_radius.copy_to_socket(frame_time, hair, hair->get_curve_radius_socket()); cached_data.curve_shader.copy_to_socket(frame_time, hair, hair->get_curve_shader_socket()); cached_data.curve_first_key.copy_to_socket(frame_time, hair, hair->get_curve_first_key_socket()); /* update attributes */ update_attributes(hair->attributes, cached_data, frame_time); const bool rebuild = (hair->curve_keys_is_modified() || hair->curve_radius_is_modified()); hair->tag_update(scene_, rebuild); } void AlembicProcedural::read_points(AlembicObject *abc_object, Abc::chrono_t frame_time) { CachedData &cached_data = abc_object->get_cached_data(); /* update sockets */ Object *object = abc_object->get_object(); cached_data.transforms.copy_to_socket(frame_time, object, object->get_tfm_socket()); if (object->is_modified()) { object->tag_update(scene_); } /* Only update sockets for the original Geometry. */ if (abc_object->instance_of) { return; } PointCloud *point_cloud = static_cast(object->get_geometry()); /* Make sure shader ids are also updated. */ if (point_cloud->used_shaders_is_modified()) { point_cloud->tag_shader_modified(); } cached_data.points.copy_to_socket(frame_time, point_cloud, point_cloud->get_points_socket()); cached_data.radiuses.copy_to_socket(frame_time, point_cloud, point_cloud->get_radius_socket()); cached_data.points_shader.copy_to_socket( frame_time, point_cloud, point_cloud->get_shader_socket()); /* update attributes */ update_attributes(point_cloud->attributes, cached_data, frame_time); const bool rebuild = (point_cloud->points_is_modified() || point_cloud->radius_is_modified() || point_cloud->shader_is_modified()); point_cloud->tag_update(scene_, rebuild); } void AlembicProcedural::walk_hierarchy( IObject parent, const ObjectHeader &header, MatrixSamplesData matrix_samples_data, const unordered_map &object_map, Progress &progress) { if (progress.get_cancel()) { return; } IObject next_object; MatrixSampleMap concatenated_xform_samples; if (IXform::matches(header)) { IXform xform(parent, header.getName()); IXformSchema &xs = xform.getSchema(); if (xs.getNumOps() > 0) { TimeSamplingPtr ts = xs.getTimeSampling(); MatrixSampleMap local_xform_samples; MatrixSampleMap *temp_xform_samples = nullptr; if (matrix_samples_data.samples == nullptr) { /* If there is no parent transforms, fill the map directly. */ temp_xform_samples = &concatenated_xform_samples; } else { /* use a temporary map */ temp_xform_samples = &local_xform_samples; } for (size_t i = 0; i < xs.getNumSamples(); ++i) { chrono_t sample_time = ts->getSampleTime(index_t(i)); XformSample sample = xs.getValue(ISampleSelector(sample_time)); temp_xform_samples->insert({sample_time, sample.getMatrix()}); } if (matrix_samples_data.samples != nullptr) { concatenate_xform_samples( *matrix_samples_data.samples, local_xform_samples, concatenated_xform_samples); } matrix_samples_data.samples = &concatenated_xform_samples; matrix_samples_data.time_sampling = ts; } next_object = xform; } else if (ISubD::matches(header)) { ISubD subd(parent, header.getName()); unordered_map::const_iterator iter; iter = object_map.find(subd.getFullName()); if (iter != object_map.end()) { AlembicObject *abc_object = iter->second; abc_object->iobject = subd; abc_object->schema_type = AlembicObject::SUBD; if (matrix_samples_data.samples) { abc_object->xform_samples = *matrix_samples_data.samples; abc_object->xform_time_sampling = matrix_samples_data.time_sampling; } } next_object = subd; } else if (IPolyMesh::matches(header)) { IPolyMesh mesh(parent, header.getName()); unordered_map::const_iterator iter; iter = object_map.find(mesh.getFullName()); if (iter != object_map.end()) { AlembicObject *abc_object = iter->second; abc_object->iobject = mesh; abc_object->schema_type = AlembicObject::POLY_MESH; if (matrix_samples_data.samples) { abc_object->xform_samples = *matrix_samples_data.samples; abc_object->xform_time_sampling = matrix_samples_data.time_sampling; } } next_object = mesh; } else if (ICurves::matches(header)) { ICurves curves(parent, header.getName()); unordered_map::const_iterator iter; iter = object_map.find(curves.getFullName()); if (iter != object_map.end()) { AlembicObject *abc_object = iter->second; abc_object->iobject = curves; abc_object->schema_type = AlembicObject::CURVES; if (matrix_samples_data.samples) { abc_object->xform_samples = *matrix_samples_data.samples; abc_object->xform_time_sampling = matrix_samples_data.time_sampling; } } next_object = curves; } else if (IFaceSet::matches(header)) { // ignore the face set, it will be read along with the data } else if (IPoints::matches(header)) { IPoints points(parent, header.getName()); unordered_map::const_iterator iter; iter = object_map.find(points.getFullName()); if (iter != object_map.end()) { AlembicObject *abc_object = iter->second; abc_object->iobject = points; abc_object->schema_type = AlembicObject::POINTS; if (matrix_samples_data.samples) { abc_object->xform_samples = *matrix_samples_data.samples; abc_object->xform_time_sampling = matrix_samples_data.time_sampling; } } next_object = points; } else if (INuPatch::matches(header)) { // unsupported for now } else { next_object = parent.getChild(header.getName()); if (next_object.isInstanceRoot()) { unordered_map::const_iterator iter; /* Was this object asked to be rendered? */ iter = object_map.find(next_object.getFullName()); if (iter != object_map.end()) { AlembicObject *abc_object = iter->second; /* Only try to render an instance if the original object is also rendered. */ iter = object_map.find(next_object.instanceSourcePath()); if (iter != object_map.end()) { abc_object->iobject = next_object; abc_object->instance_of = iter->second; if (matrix_samples_data.samples) { abc_object->xform_samples = *matrix_samples_data.samples; abc_object->xform_time_sampling = matrix_samples_data.time_sampling; } } } } } if (next_object.valid()) { for (size_t i = 0; i < next_object.getNumChildren(); ++i) { walk_hierarchy( next_object, next_object.getChildHeader(i), matrix_samples_data, object_map, progress); } } } void AlembicProcedural::build_caches(Progress &progress) { size_t memory_used = 0; for (Node *node : objects) { AlembicObject *object = static_cast(node); if (progress.get_cancel()) { return; } if (object->schema_type == AlembicObject::POLY_MESH) { if (!object->has_data_loaded()) { IPolyMesh polymesh(object->iobject, Alembic::Abc::kWrapExisting); IPolyMeshSchema schema = polymesh.getSchema(); object->load_data_in_cache(object->get_cached_data(), this, schema, progress); } else if (object->need_shader_update) { IPolyMesh polymesh(object->iobject, Alembic::Abc::kWrapExisting); IPolyMeshSchema schema = polymesh.getSchema(); read_attributes(this, object->get_cached_data(), schema, schema.getUVsParam(), object->get_requested_attributes(), progress); } } else if (object->schema_type == AlembicObject::CURVES) { if (!object->has_data_loaded() || default_radius_is_modified() || object->radius_scale_is_modified()) { ICurves curves(object->iobject, Alembic::Abc::kWrapExisting); ICurvesSchema schema = curves.getSchema(); object->load_data_in_cache(object->get_cached_data(), this, schema, progress); } } else if (object->schema_type == AlembicObject::POINTS) { if (!object->has_data_loaded() || default_radius_is_modified() || object->radius_scale_is_modified()) { IPoints points(object->iobject, Alembic::Abc::kWrapExisting); IPointsSchema schema = points.getSchema(); object->load_data_in_cache(object->get_cached_data(), this, schema, progress); } } else if (object->schema_type == AlembicObject::SUBD) { if (!object->has_data_loaded()) { ISubD subd_mesh(object->iobject, Alembic::Abc::kWrapExisting); ISubDSchema schema = subd_mesh.getSchema(); object->load_data_in_cache(object->get_cached_data(), this, schema, progress); } else if (object->need_shader_update) { ISubD subd_mesh(object->iobject, Alembic::Abc::kWrapExisting); ISubDSchema schema = subd_mesh.getSchema(); read_attributes(this, object->get_cached_data(), schema, schema.getUVsParam(), object->get_requested_attributes(), progress); } } if (scale_is_modified() || object->get_cached_data().transforms.size() == 0) { object->setup_transform_cache(object->get_cached_data(), scale); } memory_used += object->get_cached_data().memory_used(); if (use_prefetch) { if (memory_used > get_prefetch_cache_size_in_bytes()) { progress.set_error("Error: Alembic Procedural memory limit reached"); return; } } } VLOG(1) << "AlembicProcedural memory usage : " << string_human_readable_size(memory_used); } CCL_NAMESPACE_END #endif