/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #ifndef __BACKGROUND_H__ #define __BACKGROUND_H__ #include "graph/node.h" #include "util/types.h" CCL_NAMESPACE_BEGIN class Device; class DeviceScene; class Scene; class Shader; class Background : public Node { public: NODE_DECLARE NODE_SOCKET_API(bool, use_shader) NODE_SOCKET_API(uint, visibility) NODE_SOCKET_API(Shader *, shader) NODE_SOCKET_API(bool, transparent) NODE_SOCKET_API(bool, transparent_glass) NODE_SOCKET_API(float, transparent_roughness_threshold) NODE_SOCKET_API(float, volume_step_size) NODE_SOCKET_API(ustring, lightgroup) Background(); ~Background(); void device_update(Device *device, DeviceScene *dscene, Scene *scene); void device_free(Device *device, DeviceScene *dscene); void tag_update(Scene *scene); Shader *get_shader(const Scene *scene); }; CCL_NAMESPACE_END #endif /* __BACKGROUND_H__ */