/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __CURVES_H__ #define __CURVES_H__ #include "util/util_array.h" #include "util/util_types.h" #include "scene/hair.h" CCL_NAMESPACE_BEGIN class Device; class DeviceScene; class Progress; class Scene; void curvebounds(float *lower, float *upper, float3 *p, int dim); class ParticleCurveData { public: ParticleCurveData(); ~ParticleCurveData(); array psys_firstcurve; array psys_curvenum; array psys_shader; array psys_rootradius; array psys_tipradius; array psys_shape; array psys_closetip; array curve_firstkey; array curve_keynum; array curve_length; array curve_uv; array curve_vcol; array curvekey_co; array curvekey_time; }; CCL_NAMESPACE_END #endif /* __CURVES_H__ */