/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #ifndef __IMAGE_VDB__ #define __IMAGE_VDB__ #ifdef WITH_OPENVDB # include #endif #ifdef WITH_NANOVDB # include #endif #include "scene/image.h" CCL_NAMESPACE_BEGIN class VDBImageLoader : public ImageLoader { public: #ifdef WITH_OPENVDB VDBImageLoader(openvdb::GridBase::ConstPtr grid_, const string &grid_name); #endif VDBImageLoader(const string &grid_name); ~VDBImageLoader(); virtual bool load_metadata(const ImageDeviceFeatures &features, ImageMetaData &metadata) override; virtual bool load_pixels(const ImageMetaData &metadata, void *pixels, const size_t pixels_size, const bool associate_alpha) override; virtual string name() const override; virtual bool equals(const ImageLoader &other) const override; virtual void cleanup() override; virtual bool is_vdb_loader() const override; #ifdef WITH_OPENVDB openvdb::GridBase::ConstPtr get_grid(); #endif protected: string grid_name; #ifdef WITH_OPENVDB openvdb::GridBase::ConstPtr grid; openvdb::CoordBBox bbox; #endif #ifdef WITH_NANOVDB nanovdb::GridHandle<> nanogrid; int precision = 0; #endif }; CCL_NAMESPACE_END #endif /* __IMAGE_VDB__ */