/* SPDX-License-Identifier: Apache-2.0 * Copyright 2019-2022 Blender Foundation */ /* This file is based on "Progressive Multi-Jittered Sample Sequences" * by Christensen, Kensler, and Kilpatrick, but with a much simpler and * faster implementation based on "Stochastic Generation of (t, s) * Sample Sequences" by Helmer, Christensen, and Kensler. */ #include "scene/jitter.h" #include "util/hash.h" #include #include CCL_NAMESPACE_BEGIN void progressive_multi_jitter_02_generate_2D(float2 points[], int size, int rng_seed) { /* Xor values for generating the PMJ02 sequence. These permute the * order we visit the strata in, which is what makes the code below * produce the PMJ02 sequence. Other choices are also possible, but * result in different sequences. */ static uint xors[2][32] = { {0x00000000, 0x00000000, 0x00000002, 0x00000006, 0x00000006, 0x0000000e, 0x00000036, 0x0000004e, 0x00000016, 0x0000002e, 0x00000276, 0x000006ce, 0x00000716, 0x00000c2e, 0x00003076, 0x000040ce, 0x00000116, 0x0000022e, 0x00020676, 0x00060ece, 0x00061716, 0x000e2c2e, 0x00367076, 0x004ec0ce, 0x00170116, 0x002c022e, 0x02700676, 0x06c00ece, 0x07001716, 0x0c002c2e, 0x30007076, 0x4000c0ce}, {0x00000000, 0x00000001, 0x00000003, 0x00000003, 0x00000007, 0x0000001b, 0x00000027, 0x0000000b, 0x00000017, 0x0000013b, 0x00000367, 0x0000038b, 0x00000617, 0x0000183b, 0x00002067, 0x0000008b, 0x00000117, 0x0001033b, 0x00030767, 0x00030b8b, 0x00071617, 0x001b383b, 0x00276067, 0x000b808b, 0x00160117, 0x0138033b, 0x03600767, 0x03800b8b, 0x06001617, 0x1800383b, 0x20006067, 0x0000808b}}; uint rng_i = rng_seed; points[0].x = hash_hp_float(rng_i++); points[0].y = hash_hp_float(rng_i++); /* Subdivide the domain into smaller and smaller strata, filling in new * points as we go. */ for (int log_N = 0, N = 1; N < size; log_N++, N *= 2) { float strata_count = (float)(N * 2); for (int i = 0; i < N && (N + i) < size; i++) { /* Find the strata that are already occupied in this cell. */ uint occupied_x_stratum = (uint)(points[i ^ xors[0][log_N]].x * strata_count); uint occupied_y_stratum = (uint)(points[i ^ xors[1][log_N]].y * strata_count); /* Generate a new point in the unoccupied strata. */ points[N + i].x = ((float)(occupied_x_stratum ^ 1) + hash_hp_float(rng_i++)) / strata_count; points[N + i].y = ((float)(occupied_y_stratum ^ 1) + hash_hp_float(rng_i++)) / strata_count; } } } CCL_NAMESPACE_END