/* SPDX-License-Identifier: Apache-2.0 * Copyright 2019-2022 Blender Foundation */ #ifndef __JITTER_H__ #define __JITTER_H__ #include "util/types.h" CCL_NAMESPACE_BEGIN void progressive_multi_jitter_02_generate_2D(float2 points[], int size, int rng_seed); CCL_NAMESPACE_END #endif /* __JITTER_H__ */