/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "scene/particles.h" #include "device/device.h" #include "scene/scene.h" #include "scene/stats.h" #include "util/foreach.h" #include "util/hash.h" #include "util/log.h" #include "util/map.h" #include "util/progress.h" #include "util/vector.h" CCL_NAMESPACE_BEGIN /* Particle System */ NODE_DEFINE(ParticleSystem) { NodeType *type = NodeType::add("particle_system", create); return type; } ParticleSystem::ParticleSystem() : Node(get_node_type()) { } ParticleSystem::~ParticleSystem() { } void ParticleSystem::tag_update(Scene *scene) { scene->particle_system_manager->tag_update(scene); } /* Particle System Manager */ ParticleSystemManager::ParticleSystemManager() { need_update_ = true; } ParticleSystemManager::~ParticleSystemManager() { } void ParticleSystemManager::device_update_particles(Device *, DeviceScene *dscene, Scene *scene, Progress &progress) { /* count particles. * adds one dummy particle at the beginning to avoid invalid lookups, * in case a shader uses particle info without actual particle data. */ int num_particles = 1; for (size_t j = 0; j < scene->particle_systems.size(); j++) num_particles += scene->particle_systems[j]->particles.size(); KernelParticle *kparticles = dscene->particles.alloc(num_particles); /* dummy particle */ memset(kparticles, 0, sizeof(KernelParticle)); int i = 1; for (size_t j = 0; j < scene->particle_systems.size(); j++) { ParticleSystem *psys = scene->particle_systems[j]; for (size_t k = 0; k < psys->particles.size(); k++) { /* pack in texture */ Particle &pa = psys->particles[k]; kparticles[i].index = pa.index; kparticles[i].age = pa.age; kparticles[i].lifetime = pa.lifetime; kparticles[i].size = pa.size; kparticles[i].rotation = pa.rotation; kparticles[i].location = float3_to_float4(pa.location); kparticles[i].velocity = float3_to_float4(pa.velocity); kparticles[i].angular_velocity = float3_to_float4(pa.angular_velocity); i++; if (progress.get_cancel()) return; } } dscene->particles.copy_to_device(); } void ParticleSystemManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress) { if (!need_update()) return; scoped_callback_timer timer([scene](double time) { if (scene->update_stats) { scene->update_stats->particles.times.add_entry({"device_update", time}); } }); VLOG_INFO << "Total " << scene->particle_systems.size() << " particle systems."; device_free(device, dscene); progress.set_status("Updating Particle Systems", "Copying Particles to device"); device_update_particles(device, dscene, scene, progress); if (progress.get_cancel()) return; need_update_ = false; } void ParticleSystemManager::device_free(Device *, DeviceScene *dscene) { dscene->particles.free(); } void ParticleSystemManager::tag_update(Scene * /*scene*/) { need_update_ = true; } bool ParticleSystemManager::need_update() const { return need_update_; } CCL_NAMESPACE_END