/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #ifndef __PARTICLES_H__ #define __PARTICLES_H__ #include "util/array.h" #include "util/types.h" #include "graph/node.h" CCL_NAMESPACE_BEGIN class Device; class DeviceScene; class Progress; class Scene; /* Particle System */ struct Particle { int index; float age; float lifetime; float3 location; float4 rotation; float size; float3 velocity; float3 angular_velocity; }; class ParticleSystem : public Node { public: NODE_DECLARE ParticleSystem(); ~ParticleSystem(); void tag_update(Scene *scene); array particles; }; /* ParticleSystem Manager */ class ParticleSystemManager { bool need_update_; public: ParticleSystemManager(); ~ParticleSystemManager(); void device_update_particles(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress); void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress); void device_free(Device *device, DeviceScene *dscene); void tag_update(Scene *scene); bool need_update() const; }; CCL_NAMESPACE_END #endif /* __PARTICLES_H__ */