/* * Copyright 2011-2018 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "scene/procedural.h" #include "scene/scene.h" #include "scene/stats.h" #include "util/foreach.h" #include "util/progress.h" CCL_NAMESPACE_BEGIN NODE_ABSTRACT_DEFINE(Procedural) { NodeType *type = NodeType::add("procedural_base", NULL); return type; } Procedural::Procedural(const NodeType *type) : Node(type) { } Procedural::~Procedural() { } ProceduralManager::ProceduralManager() { need_update_ = true; } ProceduralManager::~ProceduralManager() { } void ProceduralManager::update(Scene *scene, Progress &progress) { if (!need_update()) { return; } progress.set_status("Updating Procedurals"); scoped_callback_timer timer([scene](double time) { if (scene->update_stats) { scene->update_stats->procedurals.times.add_entry({"update", time}); } }); foreach (Procedural *procedural, scene->procedurals) { if (progress.get_cancel()) { return; } procedural->generate(scene, progress); } if (progress.get_cancel()) { return; } need_update_ = false; } void ProceduralManager::tag_update() { need_update_ = true; } bool ProceduralManager::need_update() const { return need_update_; } CCL_NAMESPACE_END