/* * Copyright 2020 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "graph/node.h" #include "scene/mesh.h" CCL_NAMESPACE_BEGIN class Volume : public Mesh { public: NODE_DECLARE Volume(); NODE_SOCKET_API(float, clipping) NODE_SOCKET_API(float, step_size) NODE_SOCKET_API(bool, object_space) virtual void clear(bool preserve_shaders = false) override; }; CCL_NAMESPACE_END