/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __SUBD_BUILD_H__ #define __SUBD_BUILD_H__ CCL_NAMESPACE_BEGIN class SubdFace; class SubdFaceRing; class SubdVert; class GregoryAccStencil; class Patch; class StencilMask; /* Builder */ class SubdBuilder { public: virtual ~SubdBuilder() {}; virtual Patch *run(SubdFace *face) = 0; static SubdBuilder *create(bool linear); }; /* Approximate Catmull Clark using Loop's approximation */ class SubdAccBuilder : public SubdBuilder { public: SubdAccBuilder(); ~SubdAccBuilder(); Patch *run(SubdFace *face); protected: /* Gregory Patch */ void computeCornerStencil(SubdFaceRing *ring, GregoryAccStencil *stencil); void computeEdgeStencil(SubdFaceRing *ring, GregoryAccStencil *stencil); void computeInteriorStencil(SubdFaceRing *ring, GregoryAccStencil *stencil); void computeBoundaryTangentStencils(SubdFaceRing *ring, SubdVert *vert, StencilMask & r0, StencilMask & r1); }; /* Linear Subdivision */ class SubdLinearBuilder : public SubdBuilder { public: SubdLinearBuilder(); ~SubdLinearBuilder(); Patch *run(SubdFace *face); }; CCL_NAMESPACE_END #endif /* __SUBD_BUILD_H__ */