/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ #ifndef __SUBD_BUILD_H__ #define __SUBD_BUILD_H__ CCL_NAMESPACE_BEGIN class SubdFace; class SubdFaceRing; class SubdVert; class GregoryAccStencil; class Patch; class StencilMask; /* Builder */ class SubdBuilder { public: virtual ~SubdBuilder() {}; virtual Patch *run(SubdFace *face) = 0; static SubdBuilder *create(bool linear); }; /* Approximate Catmull Clark using Loop's approximation */ class SubdAccBuilder : public SubdBuilder { public: SubdAccBuilder(); ~SubdAccBuilder(); Patch *run(SubdFace *face); protected: /* Gregory Patch */ void computeCornerStencil(SubdFaceRing *ring, GregoryAccStencil *stencil); void computeEdgeStencil(SubdFaceRing *ring, GregoryAccStencil *stencil); void computeInteriorStencil(SubdFaceRing *ring, GregoryAccStencil *stencil); void computeBoundaryTangentStencils(SubdFaceRing *ring, SubdVert *vert, StencilMask & r0, StencilMask & r1); }; /* Linear Subdivision */ class SubdLinearBuilder : public SubdBuilder { public: SubdLinearBuilder(); ~SubdLinearBuilder(); Patch *run(SubdFace *face); }; CCL_NAMESPACE_END #endif /* __SUBD_BUILD_H__ */