/* * Original code in the public domain -- castanyo@yahoo.es * * Modifications copyright (c) 2011, Blender Foundation. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include "subd_mesh.h" #include "subd_patch.h" #include "subd_split.h" #include "util_debug.h" #include "util_foreach.h" CCL_NAMESPACE_BEGIN /* Subd Vertex */ class SubdVert { public: int id; float3 co; SubdVert(int id_) { id = id_; co = make_float3(0.0f, 0.0f, 0.0f); } }; /* Subd Face */ class SubdFace { public: int id; int numverts; int verts[4]; SubdFace(int id_) { id = id_; numverts = 0; } }; /* Subd Mesh */ SubdMesh::SubdMesh() { } SubdMesh::~SubdMesh() { foreach(SubdVert *vertex, verts) delete vertex; foreach(SubdFace *face, faces) delete face; verts.clear(); faces.clear(); } SubdVert *SubdMesh::add_vert(const float3& co) { SubdVert *v = new SubdVert(verts.size()); v->co = co; verts.push_back(v); return v; } SubdFace *SubdMesh::add_face(int v0, int v1, int v2) { int index[3] = {v0, v1, v2}; return add_face(index, 3); } SubdFace *SubdMesh::add_face(int v0, int v1, int v2, int v3) { int index[4] = {v0, v1, v2, v3}; return add_face(index, 4); } SubdFace *SubdMesh::add_face(int *index, int num) { /* skip ngons */ if(num < 3 || num > 4) return NULL; SubdFace *f = new SubdFace(faces.size()); for(int i = 0; i < num; i++) f->verts[i] = index[i]; f->numverts = num; faces.push_back(f); return f; } bool SubdMesh::finish() { return true; } void SubdMesh::tessellate(DiagSplit *split) { int num_faces = faces.size(); for(int f = 0; f < num_faces; f++) { SubdFace *face = faces[f]; Patch *patch; float3 *hull; if(face->numverts == 3) { LinearTrianglePatch *lpatch = new LinearTrianglePatch(); hull = lpatch->hull; patch = lpatch; } else if(face->numverts == 4) { LinearQuadPatch *lpatch = new LinearQuadPatch(); hull = lpatch->hull; patch = lpatch; } else { assert(0); /* n-gons should have been split already */ continue; } for(int i = 0; i < face->numverts; i++) hull[i] = verts[face->verts[i]]->co; if(face->numverts == 4) swap(hull[2], hull[3]); if(patch->is_triangle()) split->split_triangle(patch); else split->split_quad(patch); delete patch; } } CCL_NAMESPACE_END